What type of malicous code are we talking about? Something that runs endlessly? Cap it to X amount of time to run before crashing it. If you want it to sit there waiting for something to happen, use an event style system, CC does this [Lua] Too long without yielding
Read the title and opening lines, "Semi-Vague Computer Suggestion" and
I intentionally didn't say "THIS IS HOW IT HAS TO WORK AND THERE IS NO ROOM FOR CHANGE". You could link a computer to the display with C/V, or just place the computer next to it, or something like that. I dunno, that's down...
A display like that could be done within the computer assuming the computer can pass display data to a display in a similar fashion as logic can. Get the values, build the graphs, and then display them.
So how would you do cross entity communiction in a super easy way? Say if I had a ship...
You don't directly link to blocks, you link to innership remotes that you would then use to interact with existing logic systems
So what? They also have things like Steam Workshop :: Oxygen Lockdown and Steam Workshop :: Whip's Rotor Thruster Manager (Works with Pistons and Connectors!)
The...
THEY'RE NOT COMPETING SYSTEMS. They work together. You'd still use logic to control certain elements, you'd just use computers for larger, more meaningful controls. Like how a computer has peripherals. The doors would still have a control circuit, the computer would just be able to send an...
wooo wee lad...
It's so great that lots of builds use the well written programs in that game?
Lua is a fairly simple language that has been used for stuff liek this for ages, look at ComputerCraft for minecraft. It's a simple language with a low barrier to entry.
I didn't say that logic...
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