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    1. AtraUnam

      Saber's Thread

      duuuuuude your avatar is literally part of the cover of the book I read yesterday.
    2. AtraUnam

      Saber's Thread

      +1 for full offset for all the reasons Ithi was talking about as well as the fact that it would make it usable for floor grills and against walls as 'ladders'
    3. AtraUnam

      Nominate Jaaskinal for "Wired for Logic - Gold" badge

      So much seconded! Jask is who I go to when I need help with my logic.
    4. AtraUnam

      Aux Power & Gigantism

      I'd just like to point out that a titan specifically designed with killing small ships in mind will completely stomp its own mass in smaller ships, it generally goes. Fleet > Anti big-shit titan > Anti little-shit titan > Fleet
    5. AtraUnam

      PvP Anti-Player Research

      Explosive can greatly decrease armor penetration but once it reaches systems its the second most efficient block killer after pierce; though unlike pierce it damages shields and doesn't overpen anywhere near as easily.
    6. AtraUnam

      Opinions On Starmades Combat

      I don't understand why everyone says hull mounted weapons are better than turrets... its like no one knows how to build good turrets.
    7. AtraUnam

      PvP Anti-Player Research

      Jut try and build all your systems outside the 65.5km load area, its not like its going to tear a hole in space and fuck up the server or anything...
    8. AtraUnam

      My Titan's Main Weapons, thought/suggestions?

      Just to clarify, I assume by dps you mean (damager.per.shot) rather than (damage.per.second) as even building the entire 680k ship out of power blocks would not be able to supply such an enourmous amount of constant power. (680,000 * 10 * 25) + 2,400,000 = 172,400,000 Unless you have some...
    9. AtraUnam

      What are your ideas for "the ultimate fighter"

      Personally I count a fighter as 1k mass or less and generally as a manned craft. Drones are sub 500 mass and obviously unmanned.
    10. AtraUnam

      What are your ideas for "the ultimate fighter"

      Depending on server speeds lock ons are nigh impossible to shoot down at close range, It'd be an interesting matchup. The marauders would be far more capable in general but my bombers only need to get lucky once.
    11. AtraUnam

      What are your ideas for "the ultimate fighter"

      Its a player controlled only fighter sporting a pair of logic fired 680k missile/pulse/pierce so if it hit it would indeed instantly vaporize anything of lesser mass. However currently it is a very poor shot against anything other than large targets hence the 'if' it hit. The update will be...
    12. AtraUnam

      What are your ideas for "the ultimate fighter"

      Assuming I actually hit I have 750mass fighter-bomber that could vaporize that thing in a single shot. Though its in line for an update so that may change for better or worse.
    13. AtraUnam

      Shops on Home Bases - are they safe?

      Some people use shops to store credits, such 'robbery' can occur when somebody sells a huge amount of junk items to the shop in order to 'steal' the owners credits. This can be solved by setting the buy/sell values appropriately to offer no credits in exchange for junk blocks.
    14. AtraUnam

      What can be done to make AI-Turret's actually hit stuff?

      More specifically the issue is with different projectile speeds, so cannon and cannon/cannon on the same turret is fine, but different amounts of cannon/beam can cause issues. Additionally AI can fire multiple computers at once so if you want a multi-barrel turret without wasting power just give...
    15. AtraUnam

      What can be done to make AI-Turret's actually hit stuff?

      Ok hearing some statements that turrets do not lead. Turrets DO lead with the following exceptions that may cause them not to lead. Dumbfire missiles to not lead Putting two different weapon types on a single turret may break leading for one or both of those weapons The AI accuracy is a linear...
    16. AtraUnam

      Allow core beam on docked entities

      Currently the core beam (which still works for logic activation) does not appear to work when an entity is docked to another one. As far as I know there is no reason why the core beam should/could not work on docked entities and personally I can imagine a few useful applications for such a feature.
    17. AtraUnam

      How do you make your creations?

      I decide what I want out of a ship and design it to that end, the actual ship itself generally starts from a single component and grows from there with no kind of preplanning.
    18. AtraUnam

      Weapon Damage mechanics

      Damage = total blocks * 10 * cooldown time
    19. AtraUnam

      PvP Anti-Player Research

      I'd say missile/beam/pierce turrets with 100% beam slave are a must on stations. Its the only way to make sure people can't simply attack it from outside its engagement range.
    20. AtraUnam

      Creating effective and efficient mining systems

      It should be noted that last time this thread came around it was discovered that drones were FAR less likely to spazz out if they only had a single salvage output.