Search results

    1. Z

      Frag shaders prevent game launch.

      Well, that\'s no wonder especially if you are using some new graphics card. That fragment is using deprecated type gl_TexCoord on line 11 float x = abs(gl_TexCoord[0].x - 0.5) *1000.0; Texture coords should be passed as attributes. The problem is that some new cards are no longer supporting...
    2. Z

      Search function

      Only now found it myself, that you asked. At the top of the main forum page http://star-made.org/forum
    3. Z

      What're You working on? [Closed]

      greyhawk, symmetry planes should work no matter the size. It\'s just that there\'s certain allocation for ship object, and mirroring doesn\'t increase that. If you would first do like + shape manually in all axis\'s to maximum dimensions (to allocate the wanted space), mirroring should work...
    4. Z

      Post your best screenies here!

      Horizon shipyard was built roughly 300m above faction planet surface. Diameter 222x92x200 meters, 123868 blocks, 16 fairly large docks, 913k power regen, 316k shield capacity (7756 blocks), and 8 defensive turrets. Also small ships docked inside station core, to get around faster...
    5. Z

      About new suggestions medium

      Sticky thread suggests us to make suggestions on the google site http://star-made.org/content/attention-read-first-new-suggestion-medium I haven't seen any activity there for days now, and no new suggestions have been published. I made some myself many days ago, which are all awaiting...
    6. Z

      Better ship AI block

      As far as current AI block goes, i tested bot ships first time today :) You know Bobby has toggle to set it behave as Ship or Turret. As ship it really did work similar to what pirates would do, after hostiles came somewhere near it. But his aim was way off and in the end i had to kill the...
    7. Z

      Bobby AI shouldn't deactivate so easily

      Press Up or Down arrow keys to switch turrets/mainship. It only works on flight mode though, so not usable on station build mode initially. You can get into the turret switching on station too, when you enter there through a ship or turret. Up/Down keys in build mode selects ship core or...
    8. Z

      Bobby AI shouldn't deactivate so easily

      New feature was added that allows player to switch view from main ship to its turrets. Problem with that is, that it disables the Bobby AI when you enter it that way. I have over 200 meter long space station with 8 turrets... Going spacewalking to activate them all is very inconvenient. So just...
    9. Z

      Plexdoors open/close bug with docking beam

      There is currently no consistency on how plexdoors work, when fired at with docking beam. Expected behaviour: All affected door *groups* in docking beams path would toggle their open-state. Each group would have a delay for say 2 seconds in which it can't be toggled again. What actually...
    10. Z

      Mouse buggyness

      Mouse (or keyboard) software typically shows in the lower right corner systray.
    11. Z

      SHIELD COLOR NOT CHANGING???

      Shield hits show blue, but slowly turn red when it\'s starting to break off. For statistics, what graphics cards do you have? (Something like shields are propably strictly shader tech. Having old cards might have limited shader scripting features.)
    12. Z

      Strange beam bug

      Yeah, can happen sometimes. It may help if you go spacewalking, and set frontmost outputs with R. Still it doesn\'t explain, that the extra beam can come out from location where there is no turrets at all.
    13. Z

      Mouse buggyness

      Do you have any special mouse software? Second thing is, are you using windowed or fullscreen mode?
    14. Z

      Texture Pack,

      You should add that link ( http://tomberridge.blogspot.co.uk/2013/07/starmade-texture-pack-pt2.html ) to first post.
    15. Z

      Dodecahedron Planets, easy implimentation.

      See this thread http://star-made.org/comment/30136#comment-30136 about Simulated Roundness Solution. Everything will still be cubes, but you will experience it as if you were playing Minecraft, with 1 exception. Lets say world cube is 100x100x100. If you go coord -1,0,0, it will wrap around to...
    16. Z

      Feature or Suggestion, why both?

      Renaming \"Features\" category to \"Feedback\" sounds like good idea. Subforum where existing features are discussed about. Currently only place for that is General discussion.
    17. Z

      Do Pirates Attack At Shops?

      I lowered the number of simulations (server.cfg) from default 256 down to 32. Because i feel like 32 pirate/trade fleets near me is somewhat enough, CPU, collisions and all things considered. Also increased the spawning frequency to at least 15 minutes (900 seconds).
    18. Z

      Should ship images become compulsory?

      This page http://star-made.org/ships should also have a thumbnail picture of the big compulsory screenshot for every sent ship.
    19. Z

      Change Spawn Point On Server

      Easiest (and maybe the only) way to move station, is to build it on ship core.
    20. Z

      Still taking damage through shields....

      I think the issue is more like de-sync error between server and client, for shield amounts. Sometimes i see enemies fire at me with antimatter, but i don\'t *seem* to take any shield damage, whereas in reality the shields are going down. If you fight on a big ship that has no way to avoid shots...