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    1. Z

      High-End Power Calculations

      The exponential gains from putting blocks in lines and +s slow down and stop entirely after you have 1 million e/sec, but you can keep adding power generator blocks at 25 e/sec/block forever. Are you absolutely sure about that? Have you tried extending in all 6 directions, or by making a new...
    2. Z

      Maximum cost of ship that can be bought!

      You could try other way, increasing price of all hard hulls. Then at the same time purchase price for blueprints will go higher up due to higher material value.
    3. Z

      The Catalogue System is Absolutely Broken and is Exploitable

      Lets start by dropping the ore prices to 1/100th of what they are now. See after that if blueprints are still something to worry about :p That said, i already dropped L5 ores down to 100k for test. Current price scaling goes: L1: 10 L2: 100 L3: 1000 L4: 10000 L5: 1000000 - see, there\'s 1 too...
    4. Z

      Calculations on Ingame Values

      It would seem that thrusters gain more power with boundary box now, same way as power. Can you verify this? Same with power tanks, they add up exponentially by the box dimensions. Testing ingame right now: XXX X -shape, 4 blocks, thrust 7.8 (box 3x2) XX XX -shape, 4 blocks, thrust 6.8 (box...
    5. Z

      How do I wipe a ship clean?

      Doesn\'t /destroy_entity work for selected ship/entity? You wouldn\'t need to enter the core... but i don\'t know, i\'d select the ship first to be sure. It wouldn\'t be fun if you accidentally delete your home planet.
    6. Z

      Flying and hitting invisible walls

      Update to 0.09382 game version. 0.09381 should be only version that had this bug, and it only existed 5 hours.
    7. Z

      Loading ships from the catalogue not spawning

      Few things to make sure: - Try to be near middle of the sector when spawning large ships. - Trying to spawn ship near station may place it far away out of its boundary box. - There is command /search MyShipName (if i remember right), which should tell you sector where ship ended up, if game...
    8. Z

      Planet gravity ruined my space elevator

      It\'s not a bug, you extended the planets height by building elevator. You could combat that by building a large space-dock where your ships can land, or dock to.
    9. Z

      The lockon icon

      Make sure that you have SD-BB missile computer, and same name missile turrets. Some have previously recommended to switch weapon using number keys, not mousewheel.
    10. Z

      What're You working on? [Closed]

      My new flagship - Crusader https://www.dropbox.com/sh/tq3x1oqzkex4cep/KzVLI0mfe1
    11. Z

      server.cfg questions

      I guess this could be general thread for this kind of questions. I have just 1 for now: REMOVE_MODIFIED_BLUEPRINTS = true //Auto-removes a modified blueprint What does this actually mean? I want to be able to "/save Myship" over and over again, so that it replaces the old one. So does this...
    12. Z

      Reorienting after every sector.

      New update fixed this bug.
    13. Z

      Reorienting after every sector.

      This bug is telling me, that alpha-updates are not going through any test servers first. What is the meaning of assigned testers anyway?
    14. Z

      Thrust Box Dimension

      I haven\'t noticed same exponential increase for thrusters, maybe it was changed... i need to check soon. Why would there be cap? I\'m sure you won\'t see any such things up till 2000 million thrust/power, and even then it might just make a display error. Say you make 2 groups (X being power)...
    15. Z

      Realistic scale

      I like big scale idea. I assume there\'s also no floating point accuracy errors when each sector resets the internal coordinates. And, these kind of things are asking alot of rewrite for current galaxy engine, so better sooner than later.
    16. Z

      This is how docking actually works in 0.09378

      That has got to be a bug :S Doesn\'t make any sense.
    17. Z

      Symmetry not working for some players

      That is bug where mirroring doesn\'t increase ship dimensions. You should build straight axis-lines in X, Y, Z directions first to define how big ship it\'s going to be. After that mirroring should work.
    18. Z

      FactoryInput - Insufficient energy

      Well, it could still be a bug though. If they would somehow reserve power, we should see it somewhere. Station\'s used, or maximum energy is not affected when new factory blocks are placed. Besides, these are empty modules that aren\'t doing anything.
    19. Z

      FactoryInput - Insufficient energy

      Yeah that seemed to be the case. I get no power errors anymore, after putting power tanks on station.
    20. Z

      FactoryInput - Insufficient energy

      I get these red error popups (Insufficient energy) floating above some of my FactoryInput blocks. I don't see why, because each of these are connected to 5 power blocks. Overall power regeneration on the station is almost 1 million. And why only those factories but not the others. I even tried...