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    1. reptillianstew

      Sit and Spin Mining Drone?

      I have smaller drones and they do the same thing so its not a size issue. It seems to happen for me every time they finish mining an asteroid but also randomly during the mining and recall process. I just re-order whatever command they were supposed to be doing and they get back to it but its...
    2. reptillianstew

      Is the AI fleet path-finding suicidal??

      I can say with experience that your fleet will not pass up the opportunity to fly directly through the sun. Pathfinding definitely still needs a little work
    3. reptillianstew

      Next Generation Fighter: A Competition

      I'm anticipating the spreadsheet more assuming he's still doing that, it'd be cool to see where everyone placed
    4. reptillianstew

      UFW Periscope 1.0

      Unrivaled Fleet Works presents the Periscope, a light utility craft that focuses on functionality and defense rather than combat. Equipped with Ion shield protection, a jump drive, and salvage beam, the periscope makes an ideal exploration vessel though it can hold it's own in a fight with a...
    5. reptillianstew

      UFW Morningstar 1.0

      Unrivaled Fleet Works is proud to unveil the UFW Morningstar which, much like it's namesake, is capable of brutal damage. Purpose built as an offensive battleship, the Morningstar has an impressive arsenal designed to inflict damage on a forward target and plenty of turrets for nimbler targets...
    6. reptillianstew

      Next Generation Fighter: A Competition

      I went ahead and trusted the build mode stat, although I had to cut back on some my ship because I was referring to the mass without docked while I was building
    7. reptillianstew

      Next Generation Fighter: A Competition

      I'm entering the UFW Sabre, below are some pics and a link to the download http://starmadedock.net/content/ufw-sabre.3956/
    8. reptillianstew

      UFW Sabre 1.0

      Unrivaled Fleet Works is proud to present the Sabre, a light fighter that packs a punch without sacrificing looks. Coming in at exactly 300 mass, the Sabre combines surprising durability with effective weaponry without sacrificing crew accommodations. With a spacious cabin featuring a medical...
    9. reptillianstew

      Thoughts on Gigantism

      I definitely agree that gigantism is somewhat of a mixed bag and that while unbalanced, big ships shouldn't be removed/discouraged in the way of softcaps or outright size limitation. Like others have said, big ships are great from a design standpoint. I love nothing more than designing large...
    10. reptillianstew

      Recognized Personal Response Fleets

      This idea is awesome, I love the idea of having some sort of backup when i'm attacking something or under attack that just shows up. The only thing I would say is that I don't feel that you should pay for the backup to avoid exploitation. I know that back when you could buy blueprints i had...
    11. reptillianstew

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Are ship scores visible to us or just a variable in the code and if its the former where are they, because i was looking forward to seeing how my ships stack up with each other
    12. reptillianstew

      Turret slowdown issue

      I noticed this problem a patch or two ago and I'm not sure if its an error on my part or a bug. When installing turrets on my most recent ship, I noticed that in testing, they wouldn't appear to target, fire, or even move. Upon further inspection I found that the turrets were moving albeit by...
    13. reptillianstew

      Brainstorm This Astronaut Mode gameplay.

      Yeah, that would be a lot easier to implement/regulate. So long as the loot is worthwhile and not obtainable through shops or crafting I think It would add enough incentive to pursue it through exploration preferably as an astronaut.
    14. reptillianstew

      Brainstorm This Astronaut Mode gameplay.

      Exploration would be cool only if there was an incentive to do so. People need a reason to crawl through caves and derelicts instead of salvage or kill pirates. Blocks and items with randomized specs and appearances that differ from purchasable 'stock' versions that follow a 'different yet...
    15. reptillianstew

      Brainstorm This Astronaut Mode gameplay.

      I agree that currently there is no incentive to spacewalk anywhere or do anything as an astronaut. In fact I carry 20 something cores at all times because when I want to get someplace I just pop one down and fly. Boarding is a step in the right direction but is rarely an option. Currently...