Search results for query: how many block IDs

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    1. DeepspaceMechanic

      Coolest StarMade thing I've experienced in a while

      Thanks! I'm glad you like it. I've seen others use such a design too, to great avail, and I'd say there's a kind of beauty to such minimalistic sphere turrets. And yeah, it would've been nice to have those hull openings as torpedo outputs, but right, the turret is in their way. If anyone's...
    2. DeepspaceMechanic

      Eratosthenes turret - Continuous beam variant v1

      An arguably beautiful, minimalistic, and surprisingly powerful turret. Kind of a miniature Death Star. Ideal for stations or large, futuristic ships. Build a turret axis block exactly below the voxel position in which you want the turret's center point to be. The blueprint comes without...
    3. DeepspaceMechanic

      Eratosthenes Mk1 destroyer v1

      Presenting the "Eratosthenes Mk1" destroyer - a spaceship of a rather exotic hull design, focusing on its "magnetic jaws", in which it holds a "floating sphere" turret, that can be operated either manually or via AI. You can download a monochromatic (greyscale) variant of the turret here...
    4. IR0NSIGHT

      Coolest StarMade thing I've experienced in a while

      Probably the first floating turret ive seen that covers enough degrees to work properly and doesnt look awful. very nice (y) Minor thing: it looks like the turret might block the torpedo (?) tubes.
    5. DrTarDIS

      A suggestion to revamp mining

      Problem: stil causes lots of block-change events, which mens chunk writes and network traffic, which makes for server lag as soon as anyone "automates" it and scales it up to a "faction level" of harvesting.
    6. crazyf22raptor

      A suggestion to revamp mining

      Starmade Mining: We all know it well, the traditional 8-12 block waffle board pattern design we all have on a huge box ship docked to one of our stations in the server you play on. Its not the best of things is it, its laggy, generally makes your ship look awful over performance, and worst of...
    7. MrGrey1

      Systems / Volume Breakdown. How to build systems 101.

      Where is the balance point and how do you equip / fill a ship so that it is 'balanced?' In the current system there are three systems that use power. Weapons, Thrust & Shields. For simplicity I'm ignoring the ship size vs thrust mechanics and am simply going to state that a 'balanced ship'...
    8. JinM

      State of development and where do I go now?

      I have to second this. I really dont feel like playing Starship Evo, as it has microblocks. I do feel overwhelmed when I think about having to engineer all that details with the small block scale. It would take me ages to engineer a ship in all the detail I am used to. So truth is, a good...
    9. Tsnonak

      State of development and where do I go now?

      Seems this got under the RADAR, apologies, but I simply can't help but respond to this. BINGO!... correct, retention rates are terrible! ... but, I will have to simply disagree with this reasoning... This is the number one reason why online players do not "stick around": ... and the rest...