That kinda of clipping was reduced massively in the one of the recent updates. You should double check you can still even do this. I'd honestly be more worried about high punch cannon fire.
This was something I wanted. I felt like it could make a powerful one or two shot fighter that was basically a big balloon. Will have to get in and play with the configs myself.
I appreciate the introduction of volatile systems. I do want the aux power systems to be a bit more versatile, but I think its a small config change. Also if you find the explosions are too dominant. Please play with the configuration values and see what might be more fun for both sides!
Great! You rock! I added a review and some test to my to-do list. Lets hope I can get to it.
Did a quick test. Looks like it works for the basic use case and I could get in and edit very quickly!
Also as a reminder, this thread is not for discussions but for suggestions. Try to limit it to one post and do not reply to suggestions. If there needs to be a discussion start a new thread where all can comment!
I was interested to try and help troubleshoot the current issues, especially since we've only gotten "it's broke" so far. What can I do and what have already done?
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