This is a traditional view point, but starmade isn't traditional. Sure it has its roots in minecraft voxel but its the first voxel sci-fi game that might meet its own ideals. They've been careful methodical as well risky. Seriously schine gave players the ability to make machines on rails...
Break off is technically already part of the game. The problem is its currently broken and crazy laggy. Turns out its a really hard computational problem to do fast, but I believe is planned for the game.
The first time we attacked. We died miserably. Then my friend and I rebuilt our ship, and I built a small cloaking ship. At the tier there wasn't torches. So I took a bunch of cores and war heads and managed to blow my way through to the faction module. Then I surrounded the faction module with...
This gets weird for new players that don't know or understand faction blocks. I really wish personal was the natural state of a ship and neutral was special state of public.
There are all sorts of reasons. When you start looking at where Saber and Criss are with building. Within the next few months they'll be starting on larger ships and stations as well. They'll need the power. Docked reactors were gonna go, and Lancake had a good idea of a way to make a good...
My argument is it isn't the right time to make it more interesting. Since we need the rest of the game first. Less depth here, more depth other places due to the game being extremely shallow in all other areas besides building.
Here's the way I see it.
Basically right now the deepest section of the game is building, and maybe combat. Players keep getting deeper into building while there is no other real game-play right now. So when you take away the depth from one of the aspects of the game it "feels" like we are...
All the reasons you quoted for not having the new blocks are completely the reason I like the new aux blocks. The simplicity is great. The trade off I think is apparent, and that's awesome. Its nothing against the time all the players spent with it. I think its a great direction and more...
I think what a lot of people want is depth as well. I think the aux system can be expanded to really add a bit of depth (not going into it now) but docked reactors added complexity and depth. This mechanic has depth and removed the complexity. Complexity is not great for making the game approach...
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