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    1. Criss

      Regarding the blueprint revamp...

      Can you not already just buy blocks from a shop, then spawn your ship with said blocks? Seems a little flawed to say that we are entirely without getting our hands on resources. Buying a ship for a steeper cost would be nice. I don't mind that. I have heard players complain about having to mine...
    2. Criss

      How do I find my Missile computer?

      Well, if you go in the structure tab it tells you the coordinates on the ship of where objects are. I have no idea how to read those coordinates though so place down a system around your ship to see how the coordinate numbers change and learn that way I suppose.
    3. Criss

      Concerning the HP system mentioned briefly months ago

      A repair mechanic and what I explained do not have anything in common. A repair mechanic that you described is confirmed. Whether it can work on your own ship however is unknown.
    4. Criss

      Change damage mechanics

      1: This is the last things the devs want to do. They are aiming to decrease the number of weapon systems that players use by making them expensive. In the future with shipyards we will see more value added to weapon systems because of the shear number of materials we need to transport. I believe...
    5. Criss

      Concerning the HP system mentioned briefly months ago

      If shipyards are introduced, it is entirely possible that saving a ship and altering it will only happen withing their vicinity. If this is true then it might be possible to have ship systems be disabled by fights or as a result of other situations. A ship would keep track of values that were on...
    6. Criss

      Concerning the HP system mentioned briefly months ago

      I'm not even sure the devs know or have worked on it. I talked to calbiri about it in depth once and well he didn't reveal anything at all. He also was against my proposals which, while not applicable in real life, would have made sense for a gameplay mechanic. I really have no idea how they...
    7. Criss

      Storage for Survival Games

      Something like this was mentioned earlier and I have to say I like it. We could build actual containers that could be accessed and have adjusted inventory space based on the structures size. Each block would add a certain number of inventory slots. Another thing that would be nice is the...
    8. Criss

      Caldari Heron: Standard Edition 3.0.0

      Today I am releasing the Caldari Heron. This is an exploration ship designed for recovering lost technology in space. There is a pod permanently fitted to the ship. Here is the video release. You can expect one of these with every ship I post for download. Smaller ships will not get many...
    9. Criss

      Default balance settings update change-log

      Changelogs, like full changelogs is something that NEEDS to happen when this game goes to steam. Players will want them or we will end up loosing them. I have had no problem getting info on updates so far, but that's because I know where to look. The new steam players will be clueless in some cases.
    10. Criss

      Things the community thinks is needed before the steam release

      That never helped in the case of Dayz. Regardless of alpha, people will think they know what should be happening in development. It will only sort out the complainers from people that are patient and reasonable but they will all still be around to argue it out. Also, we should technically be...
    11. Criss

      Things the community thinks is needed before the steam release

      At the very least I want those shipyards. New stations are coming soon. Also maybe getting at least one capital ship system too just so players can expect the rest.
    12. Criss

      Air?

      Because dwarf fortress is 2d. Even if there are 3d elements that third plane in terms of water only directs it one way; down. Also please lets not lecture people on physics. I was being general. Personally I find that type of stuff rude. Fluid physics is great, but it does not need to apply to...
    13. Criss

      Air?

      Perhaps in an effort to simplify the resource load, when it calculates sealed containers it fills rapidly. Or empties rapidly. Instead of figuring out each air block on its own, and where it would go, it would just remove large chunks of air at once. After all it wouldn't stick around for long...
    14. Criss

      Are there any up to date weapon explanations?

      Yes. It is now adjusted based on the ratios of weapon systems used.
    15. Criss

      Air?

      I don't feel like reading so maybe this has been said. Perhaps we could have a very small system that only requires 1-2% of the total block count to be dedicated towards life support. Life support systems. If the ship has reached that number then it is capable of supplying air inside the ship...
    16. Criss

      We need a system Anti-camouflage

      Having a semi-transparent ship might slow the hell out of a computer. My computer runs hundreds of frames a second while playing, but if I have any sizable build preview loaded it slows it right down.
    17. Criss

      Starmade do not turn in to EVE

      When this game was first publicized it was referred to as Minecraft and EVE's lovechild. And for good reason. Both games are incredibly successful. EVE has been around for over a decade. Do you think it would be if it was a bad game? To be honest I am not sure how you think this game is turning...
    18. Criss

      We need a system Anti-camouflage

      I agree with your cloaking scheme, but the devs are aiming for the maximum number of useful systems to implement into the game. We still have yet to see an interdiction system or any of the capital systems.
    19. Criss

      Thoughts about the recent trailers and equalty between shipbuilders.

      Yes, rimmer. Your exact reasoning has been stated numerous times. The thing is that: 1: Saber was free to do with his trailer what he wanted. Who is to even say he had the intention of putting on the official channel. Schine thought it was good enough for their channel and that is that. 2...
    20. Criss

      We need a system Anti-camouflage

      I would simply prefer that a cloak ship could not activate any other modules aside from a jump drive. If they fired their weapons they get decloaked. If they activate a defensive effect they should decloak. If they come within X amount of meters of an object they should decloak.