Main thing I want out of FTL is mass/distance based gamma shock. Be cool to see a titan materialise in the middle of fight and vaporize a few fighters that were unlucky enough to be in the immediate viscinity.
I agree with this whole heartedly, past a certain point a ship can be literally 50% thrusters and still move slow as hell; and that point isn't even a particularly large point.
Missile/cannon being incredibly accurate has less to do with its intended role and more that dumbfire missiles don't actually aim at the target, presumably an oversight due to the majority of missiles not needing to be directly aimed.
This is the kind of thinging that promotes the 'just build bigger' mentality, With efficient systems you can create ships that can take on a 'just add more systems' ship, twice its size, even one built by an otherwise good builder. Even if you do have near limitless recources its still better to...
If we want pvp ships with RP I'd suggest cramped submarine style corridors as thats what you'd probably find in a real warship. It would also save on interior space if everything was spartan and cramped.
Nah its still technically not a dedicated combat vessel; the type I mentioned is actually unique in that its still somewhat similiar to a constelation class, the typical -and less well described- pure combat vessels are about as cramped as a modern day submarine and make kilingon ships look like...
Offtopic point of contention, there are indeed federation warships in some of the canonized book series, they generally resemble a larger stockier 4 naceleed (2 above 2 below) constelation class; they're not common though as klingons regard the constelation class itself as a battlecruiser; when...
What Raisinbat said, when I say an entity can only draw power from 1 entity, that includes itself. This makes it impossible to build partially self powering turrets despite the fact that many want to.
1 caveeat to this, an entity cannot draw power from more than 1 other entity at a time, this means if you have 2 mil regen on both dock A and Ship, dock B will still only be able to draw 2mil.
I was always a fan of the idea of having core mining for planets which passively produce recources at a slow but steady rate, functionally indefinetaly, planets could each have a multiplier to this so that most planets would require a huge mining operation to gather a decent amount of recources...
Multiple projectiles in a line works just fine, theres a whole branch of weapons 'tech' based around the concept. Overpen can be an issue but not against most ships which are generally over 100m long.
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