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    1. AtraUnam

      Minimum DPS for weapons to be useful?

      Slaved blocks count towards total damage, so you would need 530 cannon blocks total, imcluding the slave. AKA 265 cannon blocks and 265 slaved cannon blocks
    2. AtraUnam

      Minimum DPS for weapons to be useful?

      I get these results by actually going into the game and shooting targets with incrementally larger guns until I find the exact damage needed to kill a given block.
    3. AtraUnam

      Pulse Megaweapons?

      Many people use beam/pulse/ion as a shield breaker.
    4. AtraUnam

      Kupu's thread

      I personally love most of the new texure changes (especially the mass enhancers) but blast doors seem a little out of place.
    5. AtraUnam

      Minimum DPS for weapons to be useful?

      Here have a chart: dpp stands for 'damage per projectile'
    6. AtraUnam

      How to calculate ship stats in advance?

      Only one I know asside from shields and weapons is that jump drives consume power based on the following formula 10,000+(50n) e/sec where n is the number of modules.
    7. AtraUnam

      How to calculate ship stats in advance?

      shields require as much power as they have regen when not under fire, and 10 times that amount when being shot at.
    8. AtraUnam

      How to calculate ship stats in advance?

      1 weapon block = 10dps. 1 dps = 10 power draw. 1 weapon block = 100 power draw.
    9. AtraUnam

      Feasibility of Ships built from Modular Parts: What is the Consensus on This?

      Ahem: Ship Generator Mk2 (for RP purposes only)
    10. AtraUnam

      The ultimate drone R&D thread

      Drones do not take the dimensions of docked entities into account Crimson-Artist
    11. AtraUnam

      DISCUSS! Sector sizes - what's the sweet spot?

      Now I want to set sectors to 500m just to see what happens?
    12. AtraUnam

      Saber's Thread

      Mostly because they can't be turned off, if they could I would use them for so much more than just lights.
    13. AtraUnam

      DISCUSS! Sector sizes - what's the sweet spot?

      I personally like 10km sectors.
    14. AtraUnam

      Is armor too weak?

      All my yes to Lancake's armor idea!
    15. AtraUnam

      Weapon drills on smaller ships?

      WAIT! missile metaprojectiles got fixed! Why did no one tell me!?
    16. AtraUnam

      Show us your colors!

      Krunk: Grey base Orange plating Green trim Yellow engines Pure RP: Grey base Blue plating Orange/brown trim Blue engines
    17. AtraUnam

      Explosive cannon formula

      This is true, any percentage above 10% causes some damage to be wasted into nothingness.
    18. AtraUnam

      Is armor too weak?

      Armor is almost certainly too weak, even dedicated armor tanks can have their armor pretty much completely ignored by anyone who decides to build their wepons to pierce them. It only really starts becomming effective at that point that its 50% of the mass of the ship.
    19. AtraUnam

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      We do have a transition animation, I'd imagine there to be some sort of warning at the arrival point lasting long enough for any quick witted fighter pilots to get out of the way.