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    1. therimmer96

      Dev Blog : May 30th 2016

      (I'm late, but I don't care) tbh, I don't care about file size. even with hundreds of screenshots, accidental gifs and blueprints, SM is one of my smallest games. Heck, GTAV is 65gb. Add as many FHD videos you want, it's not stopping anyone else ^_^ *edit* Also, if you're going to insist on...
    2. therimmer96

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      We need screenshots :c Damn right.
    3. therimmer96

      rail movement lag

      That's not rail movement lag, that's general lag. rails will stop if the server is lagging and hasn't told your client that they should keep moving.
    4. therimmer96

      CIR - Term 3 Councillors Announced

      I'm not on the council, I call shenanigans >_>
    5. therimmer96

      Read by Council Make the Display Module symbol limit configurable?

      Which is why the standard information offered by the community and schine is to allocated total amount of ram - 2gb to Java. Even if you max out that amount, you'd still have a comfortable 2gb, plus pagefile. Or half a braincell. Windows 8 and up even have a nice extra window in task manager...
    6. therimmer96

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Downtime May 3oth PingPerfect will be doing updates on the servers software to make sure everything's running smoothly. They can't given an exact time it will take place, however it shouldn't take more than 3o minutes of downtime. Performance on the server may be impacted during this time...
    7. therimmer96

      Read by Council Tiered System Modules: Compact and backwards compatible

      The crappy AI isn't the cause of lag. the crappy collisions are. if you're gonna insult the game, insult the right bit :P They don't do that. They are agaisnt the tech that most large ships are forced to use, they want most of the basic ships in the game to be under 140m etc. What gave you that...
    8. therimmer96

      The Krake`stia Empire [Recruiting]

      No elite builder? Literally playable.
    9. therimmer96

      Read by Council Dead man's Switch (Logic)

      Right, yeah. Sorry -_-
    10. therimmer96

      Read by Council Dead man's Switch (Logic)

      or just have a single activator as the block that gets damaged, and use the clock back at the control area. That way you can use one clock for all of them clock of some description > and gate < active activator that gets destroyed
    11. therimmer96

      Shield Helicarrier Project. (wip)

      Build the bus.
    12. therimmer96

      Term 3 Voting Now Open!

      Whoops ^_^
    13. therimmer96

      Term 3 Voting Now Open!

      Any clue when the results will be announced?
    14. therimmer96

      The 17th Tactical Fleet Shipyard

      Dock them so you can get wedges in wedges :)
    15. therimmer96

      Read by Council Tell people that 64-bit JAVA is Highly Recommended when downloading

      The new launcher comes with the correct versions of Java, including 64bit. This will be a thing of the past when that is mainstream
    16. therimmer96

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      PM the files here - https://starmadedock.net/conversations/add?to=FlyingDebris,therimmer96,Nauvran,Jake_Lancia,Creeper__God
    17. therimmer96

      Kupu's thread

      Exact same issue, just not so bad because so few people use them for decoration.
    18. therimmer96

      Kupu's thread

      You forgot to take away rotating jump systems aswell :c
    19. therimmer96

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Accepted, will be whitelisted shortly.
    20. therimmer96

      StarMade Hotfix 0.198.133

      Confirmed. Schine doesn't think our opinions matters ;)