You should just be able to buy it, and the turrets should be docked fine.
Have you bought a ship and this has happened then? Docking mechancis were changed slightly awhile ago. It could be that your blueprint is older than that and the docking areas are no longer the right size for the turrets...
Hmm hadn't thought of it like that.
I usually run the game with these:
Resolution: 1920 x 1080
Fullscreen: OFF
FOV: 90
Max Segments: 10000
Shadows: OFF
Normal Maps: ON
Procedural Background: ON 4096
Texture Pack: Realistic 256
I tried starting it again, which usually fixes it, for some reason it didnt work this time. So i restarted my pc, then it was fine.
Anyway, when it does start, i can run it with all the graphics settings maxed out. At very low fps, but it will run.
So at 100% on opening starmade, i occasionally get this error:
"Your hardware configuration does not meet minimum specifications needed to run the application. The Application must close.
Error Code: 6"
Which is to be honest, redicious.
My Spec:
Operating System: Windows 7 Home Premium 64-bit...
Almost, but you've got it a little backwards, the system we're suggesting would move the "magical green box" as you put it, off center. So you would still dock to the same docking module in the same place, but the space you have to dock in would be off center (more space in front than behind the...
Yup, thats what i want, the slaved docking module is a very good idea :)
Mr. V It wouldnt break anything built with the current system, the old system would still work, untill you slaved another docking module to it to act as the reference point.
Ok so i never realised they didnt have to be in straight lines. This mechanic would have required that they have to be, but not with Itmauve's idea of linking another docking module as a reference point. I had a play with it though and i dont see why you would need to do anything other than...
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