You've submitted it, we discussed it. And in short...
Fences and Ladders are officially planned. Stairs are a maybe. Check out all the details in the phabricator ticket! http://phab.starma.de/T1936
not yet. have been doing that much experimenting lately as i've been doing a lot of work in 3d modeling and such. I know faster clocks exist just need to find time to work on them.
glad you can finally join us! we've got a thread for this already. theres some tutorials on there to improve the models even further like getting rid of the white spaces on the 2d textures as well as adding emission maps. Right now this is my current obsession.
Lets make miracles, dude!
No, you add the emission map on top of it essentially. The emission maps are exactly the same as the regular texture sheet. just go to the emssion tab and add the map. it will go on top of the regular diffuse map and make the blocks glow.
yes. Match each emission map with its appropriate texture sheet. just do this for all three texture sheets and your models should glow like they do in game.
will need to add more stuff to the emission maps as the emission maps in game make a ton of blocks glow.
while that one worked if you use it in conjunction with the one diffuse map that has the light textures removed then the emission map acts as the light texture and comes out already dim. try just use the default diffuse map and then use the ones I made. The brightness seems to compound.
there we go. that worked. Now we gotta make emission sheets for every light source :)
just discovered that with this one you don't even need the texture sheet without the light blocks. It compounds the light with the desired textures.
ok i've messed around with the emission map for this and...
the only way that I've seen so far is to turn on the bloom effect in the post-processing filter tab. Theres an option for emission maps but from what i've seen that only increases/decreases the contrast on blocks whiting them out. maybe im just using them wrong but activating the bloom effect...
I'm guessing that it might entail some kind of affinity tags for each fleet (eg. "industrial" tag for a more utilitarian looking fleet, "evil" tag for darker more pointier ships). that way theres no lore conflict.
oh ok, was under the impression that each fleet belonged to a faction seeing as it would be really weird and immersion breaking if the factions lore was at odds with the ships they were flying.
so does that mean that factions will have random assortments of ships? like 1 ship from fleet A and 2...
on that, are you guys gonna make up the lore for each submission on your own or would you guys accept some lore from the creators? I'd imagine creating new lore for each submission would allow each one to better fit in the games lore but then again that could take forever.
Personally I'd love...
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