Search results

    1. P

      Unlimited Mode

      that\'s a great idea sovereign
    2. P

      Exterior Modules

      what if you had to place your shield emmiter 1 layer below your outer hull, but it would add a glowing effect to the layer above it? this way your hull doesnt have ugly shield pertusions but you still see where your shield generator is
    3. P

      Realistic scale

      @skyhawk: i\'d make jump/warp drives very accessible for small ships, but for big ships you\'d eighter need to place them in some very complicated configuration or make energy consumption and blocks required per mass increase exponentialy @lolz; you mentioned you shouldn\'t make sectors...
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      New weapons and Jetpacks

      just make the mac out of d-1000 missiles. d-1000\'s are slow as hell, while mac muzzle velocity is expressed in fractions of lightspeed also, mac rounds don\'t explode, they penetrate: That MAC gun can put a round clean through a Covenant Capital Ship.” —Sergeant Johnson, talking to...
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      Realistic scale

      bump, no oppinions?
    6. P

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      why didn\'t anyone respond to my solution? oreos that become thinner near the edges and if you go over the edge, you rotate 180 degrees so you\'re correctly orientated on the other side. this way you can\'t fall off, the planets have somewhat of a curvature and they can\'t be shot from below
    7. P

      KONATA!!!

      They explain in the post you linked how to change your skin ok, sorry, they don\'t, but you have to go to the file they mention, and then find where the spacesuit is located, and then replace it
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      KONATA!!!

      Stuff like this shouldn\'t be posted in the suggestions part of the forum
    9. P

      adding some depth into the deep space

      Stop spawning planets in systems with no star. That\'s just silly well actualy there are that many starless planets that we already saw several pass distant stars. But on the other hand, they shouldn\'t be orbiting anything
    10. P

      Making hull more useful via evenly spread damage as well as making shields proportional and less ove

      they standard hp shouldn\'t necessarely be upgraded, it would just increase the more you put next to eachother
    11. P

      adding some depth into the deep space

      Jeklig, no they are not the same, some older science fiction suggests that but the most of the current science fiction says otherwise
    12. P

      Collisions

      Shield should repell the ships from eachother and be consumed in the process. Also, wont the servers crashing due to collisions be fixed?
    13. P

      Changing engine and turning mechanics to make small ships actually useful

      Other then some people here i actualy understood what he said in his first post and all of it makes sense.
    14. P

      Realistic scale

      Me too, and this way they wouldnt cause a lof of problems jumping throught a lot of sectors, because you just fly through empty space
    15. P

      Collisions

      This should definitly be implemented, reactive armor (dis integrators) could play more of a role then, if you placed a couple of layers of hardened hull below them they shouldnt damage your ship as much as it does the coliding ship
    16. P

      Realistic scale

      I'd like to see the scale being more realistic, so everything is seperated by millions of miles of empty space. in order to get anywhere, warp/hyperdrive should be implemented. sectors could be replaced with entire solar systems, each containing planets, moons, shops, asteroid belts, wormholes...
    17. P

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      @gaeasson my idea doesnt allow you to fall off of the edges either
    18. P

      Update the forum ASAP!

      What they realy should add to the forums is a sticky post listing all suggestions and ideas so pplhave a clear overview of what has already been suggested
    19. P

      Turret integration

      @scampunk you could put 2 pairs of blocks, so 2 axis in 1 turret, but not necessarely, in sole situations 1 axis turrets can look rly cool. @twinchicky you only need 2 axis to be able to point anywhere, a third would only for example rotate the barrel