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    1. NeonSturm

      Economy style

      I think infinite ressources here are just meant to get you started, not supply your titan factory. Something like credits for voting. I would like products to be limited by time you need to collect them. I like a basic income per player to make 24/7 playing not that op, but it is a source...
    2. NeonSturm

      Hotkeys for Activation-Block and Hotkey-Combos.

      It is just an image I found in the web after searching for \"tastatur\" or \"keyboard\". I would have colored it myself (not exactly the same as it is just an example) if I would not have found this. But it is a good game anyway. I like fantasy, as balance has not to be realistic. I like space...
    3. NeonSturm

      New Weapon Ideas?

      I like the heat idea, because it would make combats more interesting if you need more than 1 different weapon. initial blocks: Reflective shields - makes shields weaker (regen/durability/restore-time), but fire shots back to the attacker (good against high-dps low-hp enemies) Weapons...
    4. NeonSturm

      New update's Turn Speed Change.

      Just make a Java-Array for x, y, z refering to a 3D-cross with core in the middle. Then store in this array (length*width*height) the number of elements in a 0x 1x 2x 3x 0y 1y 2y 3y 0z 1z 2z 3z ... plane (everytime to remove/add a block, increase/decrease 3 values only). Now 3 more values...
    5. NeonSturm

      Admin faction commands

      Sample Parameters Description /faction_edit 1001 myNewFaction lazers4all FactionID(Integer), FactionName(String), Description(String) Edits a faction. This admin command is bugged. Use it two times in a row on the same faction (November and March versions both!)...
    6. NeonSturm

      Hotkeys for Activation-Block and Hotkey-Combos.

      Activateable blocks should be able to have hotkeys. You would be able to use them with key-combos like ALT+Hotkey or SHIFT+Hotkey or CRTL+Hotkey or Super+Hotkey. Or with one of the methods described below. 1. Ablity to use combos like "t..a" for previous target and "t..d " for next target...
    7. NeonSturm

      Ship Core Exit Point

      You :D I wanted to add something to what you said. Also suggested elsewhere before you did (here) :p
    8. NeonSturm

      Economy style

      to prevent a planet or base from beeing OP, facilities on it can be damaged or destroyed, but the planet itself cant. Big lol, I would dig a hole. It is nice for a homeworld, but I don\'t like one playing for a half year (or started first) laughing about all other\'s strength even if...
    9. NeonSturm

      Cheating By Removing Blocks.

      Good post Itmauve - suggested it once myself. I am still voting for restricting it with \"X * Y * Z * (activeXmirrow&1+1) * (activeYmirrow&1+1) * (activeZmirrow&1+1)
    10. NeonSturm

      Plex door computers

      And if they destroy your power controller, your reactor overheats and blows your ship! This controller is called \"Ship Core\" :)
    11. NeonSturm

      Glass Blocks

      The glass blocks in newer texture packs are purposely transparent with a thin seam on the block boundries. But it does not work well on wedges which create a diagonal (1.4m)^2 hole :/ *joking* Can we get glass with predator-birds in the middle? Shuttles may land on earth-like planets where...
    12. NeonSturm

      Chat decided to jack up

      less spam :D
    13. NeonSturm

      AntiHack-For Later Stages In The Game.

      An easy way of fixing this to stop CheatEngineTM would to simply make most things server side, but then puts more weight on the server. Just send a box to the server and check x*y*z * 2&mirrowXY * 2&mirrowYZ * 2&mirrowXZ
    14. NeonSturm

      Ship Core Exit Point

      Just save the player-position/orientation relative to the ship core when you enter and restore it when you leave (requires rotating like suggested here http://star-made.org/content/drifting-while-space-without-ship). Currently the player gets out in a 3x3x3 cube with the core in the middle of...
    15. NeonSturm

      Star Trek Phasers: Did you know they arent actually beam type weapons?

      I think not energy emitting weapons will be the future, but weapons which exploit the weaknesses of an enemy. Why does a Star-Trek ship only have one type of weapon? No fallback option, except torpedoes? Personally, I think disruptor-type weapons will be more energy efficient. They break the...
    16. NeonSturm

      Idea for a non-Sandbox style Server

      I think it would be a big step easier -and forward- if we could link servers together. Same admin staff, different settings. Some chat channel linked to talk to other admins ingame. Especially if different servers can share events this way.
    17. NeonSturm

      Offline LAN play

      You need to run dedicated server and connect clients to this IP. You need to check your firewalls too. Do you realize you necroposted?
    18. NeonSturm

      Texture Pack

      I know this is old, but especially like some terrain textures. I prefer the hull design over the new Realistic, but needs something to break the look of repeated-patterns.
    19. NeonSturm

      Missiles useless (almost)

      It is still true. But I will wait for the master-slave system and how it turns out.
    20. NeonSturm

      admin commands

      /change_sector is ok. /change_sector_for is annyoing. maybe methods internally be refered by \"/change_sector_SIII\" SIII for String, Int, Int, Int and have an alias /cs -> /change_sector_SIII | /change_sector_III | error message showing an [optional] parameter list. teleport commands have...