Hotkeys for Activation-Block and Hotkey-Combos.

    NeonSturm

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    Activateable blocks should be able to have hotkeys.

    You would be able to use them with key-combos like ALT+Hotkey or SHIFT+Hotkey or CRTL+Hotkey or Super+Hotkey.

    Or with one of the methods described below.



    1. Ablity to use combos like "t..a" for previous target and "t..d " for next target while using "m|g..qwerasdf" for the 8 different menues.

    • t..a means that you have to press t first, then a without any other key between.
    • m|g..qw means that you can choose between q and w for what you want to access and between m and g in your settings (m=menu, g=gadgets - similar to SpaceEngineers ).

    With these you can put two actions onto the same key without interference.



    Another competing idea to put two actions onto the same key is:

    wasdqe would be flight control, but t would switch the context for wasd to target control (w=inFront, a=prev, d=next, s=closest) and f would switch back.

    Whether a key is a context-switch or has an action in the current context depends on settings.



    Settings could show an image similar to this and unused actions on the left/below.

    With a preview of key-occupancy for each context and a tooltip with popup-textbox on click for actions...
     

    Ithirahad

    Arana'Aethi
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    ...So I\'m not the only one that plays/played RoM?

    ...Just a random observation.
     

    NeonSturm

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    It is just an image I found in the web after searching for \"tastatur\" or \"keyboard\". I would have colored it myself (not exactly the same as it is just an example) if I would not have found this.

    But it is a good game anyway.

    I like fantasy, as balance has not to be realistic. I like space because it allows for custom and more interesting roadmaps.