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      Can the devs give us an official ruling on PS transfer

      I've enjoyed our discussion. Sorry if I came off a bit strong. I would have responded sooner but I had to pick my son up from school. I'm just saying with all the attempt to balance the game some times the more you do the simpler solutions are overlooked. Like I said that was just my way of...
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      Power Transfer Issue Can someone verify?

      Correct under the 2.5 second cubes need to be increased form 1006 to 1258 or so. I may have to so do something to ensure the last tick is captured. which also seems to be an issue. Another activator may do the trick it is shorter than .5 seconds. from what I can see. That or the dev team may...
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      Greifing or Legitimate Strategy?

      I am just saying if you have X number of cubes you can build something more powerful vs something that looks nice. Right now the way I see armor and shields it is next to pointless other than to give you time to turn and return fire. If a ship the same size dedicates its mass to providing...
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      Can the devs give us an official ruling on PS transfer

      Thanks glad to know I'm not crazy. I have my own servers where I play with my son and some of his friends and a few others. The greatest angle anyone can be from you and moving is 90% if they turn away from you they are becoming more parallel with you which makes them easier to hit. If they...
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      Can the devs give us an official ruling on PS transfer

      2:20 seconds was one time 2:11 was another 2:35 was another. None of those times the power capacitance dropped fully. But the more I added tubes/barrels to it the worse it got. I would have thought it would have gotten better. the timing circuit seems near perfect timed though for beam length.
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      Greifing or Legitimate Strategy?

      Sure can however you will sacrifice performance for it.
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      Can the devs give us an official ruling on PS transfer

      Again thanks. Appreciate it that that explains I'll recalculate based on 2.5 and see if it improves it. just doesn't explain how it worked properly with you though. Considering it was calculated based on 2 seconds not 2.5
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      Can the devs give us an official ruling on PS transfer

      It was designed to be extremely efficient and give about 2K per mass or better. 600 blocks is about where the current power system drops off. If you are wondering yes I really do calculate test the stuff out to that extent. The power source is 755K if I remember. Which the beams work over 2...
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      Weapons concept

      Just wondering how many used something like this. The ship is built using two modules for the weapons a left and right As you notice by the purple highlights 4 of the weapons tubes/barrels are wrapped around the opposite module. The module center around a core power supply. You could extend this...
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      Can the devs give us an official ruling on PS transfer

      I use dumb fire against ships all the time. So how does that make it not usable against ships? It just excels at obliterating stationary targets. If I stagger the barrels back 1 for each row I can get a 100 wide by 100 wide area as a flying target shredder. It doesn't even have to be just...
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      Can the devs give us an official ruling on PS transfer

      Thanks Lancake If you are wondering why I am bitching about power transfer. I went through calculate out the max on 755K since the transfer beam is 2 seconds long doubled the blocks for each. Beam. I noticed I was still only getting about 40% of the 80% I should be getting so instead of getting...
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      Can the devs give us an official ruling on PS transfer

      I made a small version of what I am talking about so you wouldn't have to load something massive. I am sure you can figure out how these extends out to each power system is 1M and each weapon tube fires the full power load a shot. meaning you get 8 shots out of each weapons computer. just not at...
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      Can the devs give us an official ruling on PS transfer

      No two people make their ships identical you pointed that out! So one is always going to be stronger than the other. Someone may choose more defense vs offense and another person will go more offense vs defense. The only way you could have no one dying as you say is if shield exceeded weapons...
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      Can the devs give us an official ruling on PS transfer

      You are wrong I did consider it regen capacity is equivalent to that of power gen capacity if you look at the role it plays. As you so easily pointed out that can be knocked out in short order. While you said it favors team based play. Those who made the made the decision ignored to facts there...
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      Can the devs give us an official ruling on PS transfer

      Keptic thanks for the reply first. Here is the issue. As I pointed out in my last follow up. Ok assume you have two ships being built, both ships have currently identical generators producing 1M it takes 7000 blocks and both are being given 10,000 more block space. One ship is being built to...
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      Can the devs give us an official ruling on PS transfer

      False this is the current shield power system formula https://starmadepedia.net/wiki/Defense_Systems The big thing is weapons don't take an equal hit to them like shields do when under combat. Weapons have various amounts per damage point. But that isn't even half the issue. Take cannons for...
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      Can the devs give us an official ruling on PS transfer

      No the pirates haven't always been broken I can remember a number of times I got hit with the larger missile in the past. Even when I first started and lost huge chucks of a ship and entire ships to them. Since I haven't even been playing a year that puts it since December 2014 they had worked...
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      Can the devs give us an official ruling on PS transfer

      It is still fairly recent they made the changes. It is recent enough the pirates in the game have ships that can't even fire. Not to mention half Most of my previous ships had to be trashed because of the weapons failures. It honestly doesn't matter when the change was made other just that it...
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      Can the devs give us an official ruling on PS transfer

      Your missing the obvious. Massive shield regeneration would be countered by increased weapons damage if they got rid of the excessive power requirements on weapons they just added. Then the shields and weapons would counter each other.
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      Can the devs give us an official ruling on PS transfer

      Actually there is a great way to balance it get the rid of the stupid pointless combat nurf all together. Seriously the only time we really need shields is in combat. I can careless what the recharge rate is out of combat. I mean if they are going to do this they may as well just set the shield...