In honesty I would suspect most moved on.
If you just look at the fact there are multiple other games available you can build ships in there is fairly good competition.
If you are looking for a playable single player game some of them are more polished than this game is.
You have space engineer...
The crew system sounds great. A suggestion if you haven't already thought of it give crew members a skill system so different crew members are better at different stuff make the trainable also and let them gain experience and loyalty.
Then you could give systems increased efficiency based on the...
One TMSC's wafer fabs
Intel and others run similar fabs.
Actually the system has a conveyor system that feeds in and out from the cranes. which leads to 4 robots for stacking and unstacking pallets.
The pallets are actually placed on bar coded trays. The system was had PLC systems in each...
Actually I wouldn't know. I quit for 2 months deleted the entire game only came back because it looked like they figured out what I was pointing out before leaving.
So starting everything from the beginning. Honestly, most of you should as well so you can see the difference in starting now vs...
The thing to remember this game isn't just meant to be just multiplayer or that everyone has a big ship to start with.
I suggest starting out new and working for everything and the power changes tend to fit more in.
Starting new building a ship with the new current cargo weight changes and for...
http://starmadedock.net/members/185031/
Just wanted to clue you in on real life a bit.
Take a look at the image from google. Its a ware house owned by DOD. Over half of that warehouse is fully automated. Pallets are stacked and unpacked by machine and items picked. It also automatically...
Well I decided to research it. I know from my own programming experience as far back as atari 800xl and commodore 64 and dos 3 I have seen frame buffers. When was it standardized. That is the real question.
First there isn't a current graphics chip manufacture that produce a chip what so ever...
Hardware that old wouldn't run this at all. You can check both OpenGL and DirectX comparability requirements no hardware has been made like that in a long time. Honestly its so far back trying to find documentation where it isn't required is hard.
Thanks fixed the issue. It was the frame buffer in was set off by default. Honestly got to ask why is that even an option. It has been probably been at least 8 years since the last video card that didn't have multi buffering came out. These days the only real question is selecting between double...
Thanks. Frame Buffer was off. Why on earth frame buffer is even a setting for users to play with. I can remember when hardware sometimes didn't have the capability these days double and triple buffer is pretty much in anything in the last 8 years or so.
Drivers and so on where up to date. R7...
Just reloaded the game thought I would check it out. When I get close to planets there seems to be a point that extends down fairly near to the surface where this happens. Once I get close enough to the surface it goes away and if I am far enough out it doesn't seem to show or just isn't...
Nice to see the changes made and coming. Stopped in to see what changes where going on and if they figured out what I was talking about.
I seen the list.
Power soft cap has been increased from 1 000 000 to 2 000 000
Max shield regen under fire has been increased from 10% to 25%
Shields sharing...
There are technically 8 points where each of the original 6 corners where. There are 3 4 sided blocks there. However after the surface is generated to a sufficient level they become a super minority of the landscape. The blocks are still built with the spheres radius to their points. Thus they...
I only did out to 6 iterations so the files would be to large. Going out to 10 iterations and a circumference of 2048. Makes them nearly impossible to see.
You do realize this isn't real life it is a 3d game and adjusting a ships size to the block to dock is nothing more than scaling right...
There is an easy solution as simple as setting a flag on a block.
For example you could designate a zone or rectangle as a build zone or couple several together to make a larger one.
If it is inside the build zone it would use the normal of the surface/build zone to ensure blocks remain same...
The sphere you used seems to be the same basic type blender and other programs use.
I took a little time off of working on my servers and went ahead and ported some of my old work over and even made an obj output for it so it could be imported into blender or anyone can use. The sphere here is...
My original question was to the effect of what are they going to do for power, shielding, effects and so on to compensate for the new mass and block count.
I've seen no comment to suggest any actual means of dealing with it or correcting for the issues at all. So what well end up with is even...
You are still looking at the small picture.
Ask how it is going to effect a player starting out? What will they need to do to even build a basic ship to start collecting and building more.
If you remember the space Haulers I put on community
Those ships are slow as hell and have next to no real...
Let me help you out since you seem incapable of grasping the point I was making.
What is the mass of a cargo crate? Is it 0.1 or is it 1.0 or is it based on the mass of the contents some fraction of it or the entire mass of the contents? You don't know do you.
But lets do your least possible...
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