Search results

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      Ship/Station Atmosphere aka air systems

      Bench is pretty good at pointing out stuff that isn't going to happen. He tends to actually read posts from what I seen.
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      Read by Council Bearing Block and Ball Joint needed

      Yep countless things could be made using it besides towing other stuff. Used for countless stuff in real life. I sure with people's creativity on hear the uses will be insane.
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      Docking control option

      Right now when you dock to another entity it is assumed the other entity will be doing the driving. That is a very poor assumption. it prevents docking to things like modules and flying with them. Currently a module has to dock to your ship for you to fly off with it. right now in short you are...
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      Ship/Station Atmosphere aka air systems

      Looks like it is already planned going by Bench's response to me on this. http://starmadedock.net/threads/starmade-development-direction.21615/page-11#post-251798
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      Disable Ion/overdrive effect for lock ons

      NO, make that HELL NO. As you are well aware you have the added power requirement of a missile but they don't just have the power requirement they also have the reload time for each missile to be fired. It doesn't end their any other weapon can't be stopped from impacting missiles can. In fact...
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      Frustrated rail docking

      Ok, so far no trouble with rail docking till now. Its been awesome. I wanted to create a ship that could take advantage of the new fly in and contact a rail and dock in order to allow it to use various modules. The first thing is if you dock to something else it is assumed what you dock to is...
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      Shipyard stopping build at 49.5%

      Either way the list of blocks it says it didn't have it most certainly did. It was able to deposit the blocks in the first place into storage then for whatever reason can't take them back out. It seems only able to use the blocks it was able to store in the shipyard computer itself. I started...
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      New Contest? Cargo Haulers

      I'll start by submitting this http://starmadedock.net/content/space-hauler-grh01.3861/
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      Space Hauler GRH01 2015-12-11

      Each Container handles 143,000 volume there are 8. Crew and captain quarters. This ship was designed for carry cargo. Currently there are no armaments on this vessel however it could be retrofitted for light armament. It would be best served by providing an escort with the ship.
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      Shipyard stopping build at 49.5%

      Ok so decide to use the shipyard here recently. It stops at 49.5% of build. It says there is no material for certain things. However I look in the one single storage container / cargo unit and it shows all the materials and a lot more being there. however this is stupid. Because on the resource...
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      Read by Council Bearing Block and Ball Joint needed

      Currently we have two axis both are powered one is the turret axis the other is the rotators. What we could use is a bearing block. A free axis that could used for things like linking train cars or other stuff. A second good block to add would be a ball joint this wouldn't just rotate on one...
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      Shipyard HSH in the works

      Decide to work on a new shipyard. I still have a good ways to go this is what I came up with today. The big issue with new stations and shipyards is obviously storage. In this case the 2 large orange tanks above and below the control room are cargo storage 745,000 volume each. There are 6...
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      New Contest? Cargo Haulers

      You mean like these but update with cargo? Should be fun and easy to up date them.
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      Reduceing the size of turrets with weapon emitter blocks

      I really don't have an issue with it. The reason is that the second the emitter block gets destroyed the gun is worthless. While a standard turret made out of a would still be able to fire to some degree as long as the computer isn't destroyed. Also you can see laser systems that use...
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      Recognized by Council Two Quick Nav Suggestions

      I found the same issue when it came to finding a base or something. The easy solution was basically a totem pole to indicate the different plates and have a indicator on it to the main base. that way no matter in orbit or on ground I can quickly get my bearings and find where I want to head.
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      Ship Explosions: How we should handle dead ships

      I tend to be of the mind we should be more able to salvage ship parts. Granted I know this is a game but explosions like we see in movies dealing with space are pretty much far fetch. It really comes down to the system and if you have something under pressure. The explosion on Apollo 13 was do...
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      Yellow Bird 2015-12-10

      26 ball turrets Cannon x Cannon 2 large gun systems on outer edge 28 30 length cannon x cannon x punch through 27 30 length missile x cannon Black triangles visible are just about the number of 2 length cannon x cannon Great for taking down incoming swarms The 2 boxes you see interrupting rear...
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      You might want to read this post and Bench's reply to it. http://starmadedock.net/threads/starmade-development-direction.21615/page-11#post-251798
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      StarMade Development Direction

      Good to know thanks.
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      StarMade Development Direction

      Thought of something related to it. How does cargo affect people and AI's if the room they are in is suddenly flooded with it? I was just thinking it might be a great security feature on ships since boarding and mutinies will be possible if you made hallways cargo areas. Then you could just...