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    1. Keptick

      Ships, weapons, and the ones that have been discussed to death

      Please make the voting options more imparial, they're EXTREMELY biased right now. And no, I want to keep the ability to do anything I want like we currently can instead of being extremely restrained like you're proposing.
    2. Keptick

      The ultimate drone R&D thread

      My soul drone has 118 mass I think @marcus87 . As for the weapons, it really depends on what you intend to use it on :P . My oblivion drone (which I have to remake, seriously) is slightly lighter but it feature two turrets as main armament, so it's really effective against enemy fighters.
    3. Keptick

      The ultimate drone R&D thread

      DRONES FOR THE WIN!!! I'm totally going to make a drone carrier once I finish my titan, it'll be glorious! Drones are the future, my friends! Now... about those remote drone controls @schema ...
    4. Keptick

      The ultimate drone R&D thread

      Hard to say, Missiles could be countered fairly easily by equipping the drones with very small anti-missile beam turrets (I'm totally doing that). Beams would probably be the most effective since it has the best accuracy, which is deadly against such small targets. My current swarm drones are...
    5. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I'll make sure to chek it out!
    6. Keptick

      The Current State of Weapons

      There's no reason why there couldn't be both :D. Having different modes of fire on a single pistol would probably be easier. So Semi-auto, auto and burst maybe?
    7. Keptick

      RefiDesign Shipworks

      That's by far the best gate I've seen so far! As for the "nice shapes" thing, you just have to make a wire frame and have some patience, that's about it (has been working well for me). Bust seriously, I really don't get what you mean by "I can't get a good shape". Were you talking about that...
    8. Keptick

      Heat Seeking Missiles

      Well, you can still use missile turret without swarm missiles :P. And swarm missiles (missile-missile combo) is the only missile combo with heat seeking abilities.
    9. Keptick

      Heat Seeking Missiles

      There used to be a bug where swarm missiles (the heat seekers) fired from turrets would also attack the host ship, but I'm pretty sure that it was fixed. Apart from that, I can affirm with certainty that missiles fired from the main ship won't curve back and hit the turrets or other docked...
    10. Keptick

      The ultimate drone R&D thread

      I think that he meant the one that Neoclad linked.
    11. Keptick

      The Calderon Republic needs you!

      I'm sorry @FlyingDebris if my previous post insulted you. Being offensive really wasn't my intention (ok, maybe a bit but it wasn't in a malicious mindset :P)
    12. Keptick

      Heat Seeking Missiles

      They will attack anything that isn't attached to your own ship.
    13. Keptick

      The Current State of Weapons

      If you want an artillery cannon you can always use the amc-pulse combo! The fact that it's named a cannon doesn't mean "BOOOOM..... *Suns exode into supernovas in the background, new planets are formed*.... yawn.... BOOOM" Real gattling CANNONS can fire upwards of 60 rounds per second (like...
    14. Keptick

      The ultimate drone R&D thread

      I'm actually going to install the ejection system directly on the ship and activate the undocking of the drones using the same technique you used @Neoclad (and make sure that it's synchronized). There is many advantages to doing this. The first is that the rack can be used on the left and right...
    15. Keptick

      The ultimate drone R&D thread

      Oh don't worry, I'm going to cut the price down alright :D (once I install a very optimized system)
    16. Keptick

      The Current State of Weapons

      Exactly, I'd prefer a heavy autocannon as default instead of what we currently have, which is more akin to this:
    17. Keptick

      The Current State of Weapons

      It doesn't add more. A 9000 block total "Master+Slave+effect" system will have the exact same Damage output over time as a 9000 block "master (without any slaves)" system. The end result is the exact same damage wise but it's just distributed differently. Now, there are some exceptions to this...
    18. Keptick

      The Current State of Weapons

      I'd really like to see it get UNCAPPED range determined by the system's longest dimension, meaning that it could act more like an EvE emp smartbomb than the minuscule fart it is right now. It could be the diameter could be 1.5 times the pulse system's longest dimension (this ratio should be...
    19. Keptick

      The Current State of Weapons

      I tested it and it does. It was also confirmed by @Calbiri to be the way that the systems work. If it's not the case then there's a bug somewhere (I tested two or three versions ago).
    20. Keptick

      The Current State of Weapons

      Having a single master array of say 8 blocks profuces the exact same DPS as a "4 block master with 4 blocks slave" (8 blocks total). The damage per shot will differ, sure, but the DPS (damage per second) will stay the exact same. The only exception to this rule is when using beam as a slave, in...