Yeah, initiate wave works fine. The log in my original post shows traders spawning, but no pirates. I even set up a base between two pirate bases in a galaxy edge sector to see if I could favor the odds toward pirate spawns. My server log is rather barren of errors and no pirates yet.
Here...
By default, no ships are enemy enabled. Under catalog, admin, select a ship and hit permission. Good luck, this normally works to get them to spawn on their own, but in my case they do not.
The 'copilot' should be able to control any system from their own hotbar just like the pilot, even logic blocks... I don't see the problem. Just wire up a logic trigger to a bunch of weapon computers and hotkey it.
My idea would be somewhat the same thing. You have the controller that can hold a tiny amount and you create a cargo area with the enhancers/expanders. The cargo would be "held" in the enhancers in a way, but the storage module let's you connect things to it like the salvage computer. Think...
I posted this in another thread but I figured I should make a formal suggestion thread for it. We already have things like docking enhancers/modules and I think we can extend that into storage. Have a Storage Module that works like the Storage now but it can only hold (n) items in (x) slots...
I'd like to see the storage filters work on categories and have the categories better defined. I don't care if it's by keyword or by categorized filters. Anything would be easier than defining a filter for all 5 different shapes for 12 different colors and 3 different types of hull in order to...
Play as much legit as sanity will allow. I manage a server with friends and sometimes bugs cause things to happen. ("WTF, I just lost 300,000 blocks!") But we start off with a small ship capable of infiltrating pirate bases and or taking out pirates and start building our ships from what...
I'd like to see something done with cargo space. ( Storage enhancers make storing more in storage possible with storage being reduced by default. This makes cargo ships a thing. ) and AI traders shifting resources around in shops ( including player owned shops. )
Previous to the latest update, Pirate bases had Pirates around them (IIRC). They no longer do and hanging out nearby pirate bases has not spawned any pirates.
So a sad thing happened while playing today...
Not all of us enjoy just building and as the server admin, I take this personally. I have not been able to get pirates to spawn but one time on their own and by manually spawning them using /initiate_wave (which I do not intend on babysitting my...
While impressive, I have to note that a barrage of cluster missiles have no lock time, strength in numbers, and all do some serious damage with little block requirements. I have one ship that is setup with 34/34 missile/missile (no third) and in two shots I can clear a pirate base turrets. A...
I've attempted to disable all notifications and exit the rooms, but it keeps putting me in chat channels and activating the sound. I don't look at it and would rather just COMPLETELY disable (not just hide) it if possible. Does anyone have a way besides my next task of blocking the...
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