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    1. Winterhome

      Jump Gate/StarGates and Warp Drive

      I was more referring to player pirates. The NPCs can go fly their Isanths through a star. I would like to see the ability for players to rip eachother out of gates in the middle of nowhere for any given reason. Maybe a piece of hardware that does it or something. Instant travel defeats that...
    2. Winterhome

      Jump Gate/StarGates and Warp Drive

      The entire reason I\'m against instant travel is gameplay related. It might be easy, yes, and simple to use - but it makes the entire concept of pirates pointless. There should be a way to intercept travelers and a way for them to escape, without tge te rouble of it being a requirement that all...
    3. Winterhome

      Jump Gate/StarGates and Warp Drive

      Sector travel gates, yes. Server gates, nonononono. Opens up the ability for players to go from NASS to an RP server with a planetoid ship and kill everything we hold dear.
    4. Winterhome

      Old turrets won't fit anymore?

      Previously turrets could go outside their boundaries. Build your turrets while they\'re docked to see how they compare against the dock box.
    5. Winterhome

      Jump Gate/StarGates and Warp Drive

      Factions could make gates that only their ships or smaller ones could fit through. I like it. But I still prefer the tunnel style boost gates that speed you tgrough and can be interrupted in transit, with cruise engines for general (slightly slower) travel.
    6. Winterhome

      Has anyone played asteroid football yet?

      Spherical hollow ship as a ball, large 3D arena = instant joy.
    7. Winterhome

      flickering lights

      Just make lights take a couple e/s to stay on. A badly enough damaged ship gets flickering lights and ships with too much firepower do too.
    8. Winterhome

      Improvements to inventory.

      Stack size limitations, PlexStorage blocks acting as storage (naturally), and ship construction being able to draw directly from a shipyard. If inventory is full, salvage lasers dump resources into the first available position in the PlexStorages. I like the idea of being able to move things...
    9. Winterhome

      Homebase/ Turret equipment

      Alright, so scratch the requirement for an extra block. No extra blocks would work the same way it currently does, and adding a radar array extends range for IFFs to pop up in addition to fighting against jammers. Either way, efficiency vs. efficiency. If someone\'s dedicated to making a ship...
    10. Winterhome

      How Massive Can Ships/Stations Be?

      Personally I\'d recommend making multiple station parts to do something like that, rather than making it a single station. That way you could line up gravity blocks along the edges of plates and switch segments smoothly, and avoid the issue of a single object being too large. There are no upper...
    11. Winterhome

      My take on a new AMC system

      *bump* This really should stay up on the top of the board.
    12. Winterhome

      Big Ship vs Small Ship - PROBLEM SOLVED

      Easy solution: Directional thrusters with gimballing. You want to movr backwards? Make forward firing thrusters. You want to turn? Place side thrusters far from the center of the ship. Want to turn faster? Dedicate a bigger space to turning thrusters. Capships are pretty bulky and cramped as...
    13. Winterhome

      Homebase/ Turret equipment

      Nothing should have fixed values. NOTHING. Radar block that works as an array. One face of the radar block determines radar direction. Surface area overall - not just on that face - determines power. Power determines range and strength, configurable by cpmputer. Strength determines whether or...
    14. Winterhome

      Warp, Gates, and FTL: the merits of each

      Cowboy Bebop/Freelancer style gates. The gates are not just an entrance and an exit. They need extra rings between to prevent it from ldestabilizing or, in the case of CB, dumping those ships permanently into hyperspace. The lanes would utilize a special line type block which produces a laser...
    15. Winterhome

      Fighters and small ships have scaled blocks

      I like the idea of subblocks, which isn\'t what you\'re suggesting. Basically subblocks would be 1/8 normal size, but each cubic meter with subblocks in it would be treated as a full block (AMC destroys that point simultaneously rather than block-by-block) I would rather see this be done by a...
    16. Winterhome

      Shipyard

      Method: Define ship size by blueprint dimensions, then choose a corner and start filling. Line by line, layer by layer. Mass based determination of number of blocks placed, utilize a chunk system like in Minecraft. Take a look at Mineraft\'s Buildcraft mod, it\'ll pretty much perfectly explain...
    17. Winterhome

      NERF PIRATES

      Cut their accuracy by 10% and they\'re fine. I\'m not interested in getting core drilled by bots while moving. They can and will destroy single core blocks within the first few shots if you\'re not changing directions for every single AMC round fired.
    18. Winterhome

      Encourage Modding

      One word: Modloader. The entire purpose of that mod was to force the engine to accept mod packages without the need for further modification of base classes. The problem is the obfuscation. If Schema used a separate algorithm for content from the one used for the engine itself then we coild...
    19. Winterhome

      Mobile forum support

      Oh thank god. Maybe then I\'ll have less trouble finding that mobile support is planned :P
    20. Winterhome

      Mobile forum support

      Not sure how many others have this issue, but I personally am playing indie games due to financial difficulties - including the inability to pay for an internet connection.Therefore I'm stuck using a phone for my online activities. Others may be interested in using the forum while without...