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    1. Winterhome

      BE WARE OF SPACE ENGINEER!

      I feel the urge to throw in my two cents here... It\'s a larger name developer hopping on the voxel bandwagon. The game seems to not be inspired byStarmade so much as the demand for sandbox games that came around after Gmod and Minecraft. Naturally the price won\'t be remotely.related to the...
    2. Winterhome

      [Classification] easy and usefull | byBrolak

      Simple enough, definitely helps clean my catalog up a bit... I\'ll start using this. Thanks for the idea :D
    3. Winterhome

      Missile Adjustment Figures.

      With AM Cannons, one can safely assume that the Speed values are in meters per second, but what are the values in missiles supposed to mean? Are they just some arbitrary number that's thrown out and means absolutely nothing? With a 10x10x10 cube of BB missile arrays and all stats reduced to 1%...
    4. Winterhome

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      The laws of robotics are specifically designed for Artificial Intelligence, though. If the robots are non-sentient, then they may be used for any purpose. Simple in-game explanation - every Astronaut is outfitted with an RFID chip for identification purposes which may be tracked from any source...
    5. Winterhome

      Turning Thrusters

      On this note. Off-center ship designs. If you have a ship with entirety of the ship on one side and the single massive engine on the other side, then it\'s automatically going to be far easier to turn away from the engine.
    6. Winterhome

      Cannons

      I\'m pretty sure you can. There are certain Schemadynes that make all major ship modules, and AMCs are one of them if I remember correctly. You have to build the upgraded Schemadynes.
    7. Winterhome

      Plans for an actual economy?

      Fix the factories so you can choose your product and it tells you what you need to make it. Then fix the economy so that making massive ships is incredibly expensive, and scrap can\'t quite handle the cost alone.
    8. Winterhome

      Money limit and associated bugs/"undocumented features"

      This isn\'t a bug in the engine. This is a bug in computers, period. It\'s the single largest number a 32 bit operating system is ever capable of handling under any circumstances before you start having to round the number, use scientific notation, split it into segments, etc. If the entire...
    9. Winterhome

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      Yeah, so it\'s at the same level as ship making.
    10. Winterhome

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      Or we can just design our own weapons, including weapon modules that determine the effect, with the shape of the weapon design determining the effectiveness.
    11. Winterhome

      Mining 8000 blocks each click using build block

      Only allow build blocks to be placed on your or your faction\'s ships, stations, and home base. Bam. No more placing blocks on random crap like Asteroids and planets you don\'t own.
    12. Winterhome

      Personnel Gear Crafting

      I propose a system that keeps in line with StarMade's freedom of construction ideals and will add in the other missing half of gameplay focusing on the infantry side of things. Two new factories. The first being an Armor Factory. The second being a Weapons Factory. They won't work like default...
    13. Winterhome

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      Or, instead of having this complicated system, why not just add a group of microblocks and a system by which you design your own equipment? A factory GUI that lets you place blocks in a mini-environment, perhaps? Different power cores and explosive types, of course, would have to be...
    14. Winterhome

      An update to inventory

      The more PlexStorage blocks connected, the higher the stack value can be, perhaps? If you have 1 block, you have a normal inventory size with a stack size of 100 items. If you add a second block, give it an adjacency bonus and treat them as a single storage box. Increase the stack size to 200...
    15. Winterhome

      On Power and Aesthetics

      If you make a Power Spine, make sure it\'s *at least* 1x2 or some such and make a 3x2 joint wherever it branches off. Reasoning: You don\'t want your powerline cut in combat. It\'s happened to me too often .-. As for the Spiral concept - imagine a 5cube. There are 4 power rods sticking up in...
    16. Winterhome

      New NPC Ships

      I love it :D Too bad the shields are horrible ;)
    17. Winterhome

      What is with all the impatience?

      Right, because all 50 mass ships can handle being shot at by an entire fleet. Not my fault that capships will *always* have more blind spots than a cave salamander.
    18. Winterhome

      What is with all the impatience?

      Except these people that join the game see that everybody and his brother has a 10k mass ship and quit. Problem isn\'t that capships are overpowered in their current state, it\'s that they\'re too out of reach for players that just started out and aren\'t abusing blueprints.
    19. Winterhome

      On Power and Aesthetics

      I like having spiral based reactors right next to eachother, alternating directions. I also managed to use a spiral branch design to make a 7x7x8 circular reactor that I could easily extend.
    20. Winterhome

      [RP] Eternia [DEAD, don't apply!]

      Looks like we killed it on day 1. >.>