Search results

    1. Winterhome

      Nanite Repair Emitter (NRE)

      Nanites = no. A pirate could core you, take your ship, then repair it to full without spending ANY credits OR blocks on it.
    2. Winterhome

      I'd like everyone's opinion on this.

      Hm. Turret AI override button would be neat. Use that to fire guns in any and all directions at the cost of not being able to fire at more than one target at once.
    3. Winterhome

      I'd like everyone's opinion on this.

      I believe that we should have an option of Mouseglide and Mousewarp. The difference being that one directly determines where you're turning, and the other uses a cursor that doesn't determine where your shots land. It's easy to use the current system, so doing away with it entirely would be a...
    4. Winterhome

      New Systems/ Weapons/ Blocks that do things (non-hull)

      I would think that this would go well with a rotor/piston/etc. system instead of being its own device. Limit weapon firing arcs to a few degrees, allow weapons computers to be linked to a rotor or piston block and it link the weapon to the outputs on the other side of the block. That way you...
    5. Winterhome

      Targeting Drones

      An Antifaction setting on your drones for, what, target practice? Or for ship repair?
    6. Winterhome

      What's with the pirate station 'tentacles?'

      I think that the pirates might be the good guys when it comes to stations. That's why they core drill - they're trying to keep your ship relatively intact so they can use it to keep the monsters at bay. :P
    7. Winterhome

      Kilometers per Second

      But that's not the situation with every player.
    8. Winterhome

      What does everyone think?

      Hm. Supply weapons would be interesting. AstroTech: "Nanite Cannon, Nanite Missile, LRPRB, Tech Pulse, Nanite Mine" Powersupply: "Energy Pulse, Generator Missile, LRSB, Supply Pulse, Power Pickup"
    9. Winterhome

      Kilometers per Second

      Mobs do not take much RAM. A mob takes far less RAM than a single chunk of blocks. Mobs are only "Laggy" when you consider that they're basically 90% CPU and GPU calculations, and you have so many that the computer can't keep up with the queued calculations. A powerful computer may have very...
    10. Winterhome

      What's with the pirate station 'tentacles?'

      I just assumed the pirates were awful builders. I mean, look at their ship of choice.
    11. Winterhome

      Kilometers per Second

      Mobs aren't blocks.
    12. Winterhome

      Kilometers per Second

      Also consider that Minecraft unloads chunks beyond 256 meters, and entities beyond that "Stop existing" until loaded by the game engine again. The unloaded data goes straight to the harddrive and the harddrive's swap space. The equivalence is there already. We do that already, and we load more...
    13. Winterhome

      Kilometers per Second

      Not really. I hardly ever see planets that close, and if they are, it's a lagfest and I leave immediately. They're usually three to five sectors apart it seems.
    14. Winterhome

      Kilometers per Second

      Not correct. You load blocks that are nearby into RAM. You do not load extremely distant blocks. The only way more than one planet would be loaded as any more than a circle in the sky is if it were within two sectors.
    15. Winterhome

      Kilometers per Second

      I'm making an attempt at understanding what you're referring to here. I'm failing miserably. Do you mean there would be less performance updates? I could see that because of, say, schema ragequitting because of community demanding conflicting ideas. Or are you thinking of something else that I...
    16. Winterhome

      Kilometers per Second

      If it happens it'll be a LONG TIME AWAY. The current planets are already a lag fest. Imagine if they were bigger? That'd completely destroy at least half the community's chances of playing the game until enough performance improvements were added, and those take a long time.
    17. Winterhome

      Double-sided planets

      I disagree with both points because we're getting new planets, double-sided ones were a sadly disappointing idea, and a new sky map is not as hard on a computer as, say, a pair of Isanths flying in a straight line.
    18. Winterhome

      internal reactors

      inb4 schema sees this thread and pre-nerfs using activator block supply generators.
    19. Winterhome

      Turrets

      Blasting Big Room House music because screw you, salvaging rave lasers all over the place, logic blocks making flashing lights, etc. I want this to happen.
    20. Winterhome

      [Signs] & [SD Plex Monitor] block

      Various types of signs need to be a thing. ouo I would love to see NPC/alien villages of little mud huts with half rotten wooden plank signs. Would love to see stations with lettering on the hull walls. Would love to have little futuristic signs of either metal, glass, or a holo projection...