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    1. C

      Questions and Advise on logic schematic

      I thought that i had already replied to this post... here it is again. I did get the circuit to work and it works about like the complicated one. Thanks:)
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      Mega Repair Depot 1.0

      Putting this on for the record, it's not finished.
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      CLOSED* CONTEST: Default Stations Submission

      http://starmadedock.net/content/mega-repair-depot.949/ Not finished, but wanted to get it in for the record. With some logic working...
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      Questions and Advise on logic schematic

      That went so far over my head that there wasn't even a breeze through my hair......what?:) I understand that triggers toggle states. It turns the state of on to off and off to on. or in other words.. activates a device or deactivates. is the first schematic sound, or does it need something...
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      Questions and Advise on logic schematic

      I still didn't make a difference. i cross the sensor , it turns off and then off until i cross it again. i'll double check the schematic. Edit: Double checked still just on then off, just like activating a door.
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      Questions and Advise on logic schematic

      so you would have the AND to the DELAY and the NOT to the AND? Perhaps you could add to the flow chart so i can see what you mean.
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      Questions and Advise on logic schematic

      All i got was it turning on and then off., I'm assuming the X between the Not and Delay is bi directional.
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      Questions and Advise on logic schematic

      I'm trying to reverse engineer a logic schematic that i "borrowed" from DrTarDis, so it's not mine, it sorta works, but the Astro beams just blink, and I want them to stay on when a ship is in the trigger field. Here is a gif of the diagram What am i doing wrong?
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      Hyper Plexians

      Good Man. I'll send a peace treaty, and another alliance.
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      Hyper Plexians

      Hey antz, one of your members attacked and destroyed one of my ships, I think his user started with ace. Thought you should know. Although i saw what was left of his ship later. :)
    11. C

      Can we scrap enhancers already?

      I agree, just have one block, the dock block put one on the ship where ever you want to dock the ship, and one on the station, simple no DE fuss. And for those who cry about size limits and not docking big things on to small ones,.. i do that already, i just have DE everywhere. And since its on...
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      CLOSED* CONTEST: Default Stations Submission

      Not an exact copy, But i do see the similarities, and I stand firmly corrected. :) Although his updated one looks better.
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      CLOSED* CONTEST: Default Stations Submission

      I disagree, the only thing that is the same, is that its on rock, the one i saw was a city on pillars, they might be similar, but not by any means a direct copy.
    14. C

      A new Turret accuracy mechanic.

      This all should also only apply to AI, Leave the user to adjust and perfect their Technic. But computers being what they are they would hit 100 % if given the chance.
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      AI Turret Control Centre, item build feature,

      More thoughts, Turrets need to draw all power from the main ship, These turrets get huge and are so easily destroyed, maybe the same with weapons, one would put all the weapon systems aboard the ship and then have the out put be the turret, that way turrets aren't enormous, it would be the ship...
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      I Can't Make Changes to or add Blueprints in registry.

      I can upload using the ship tool in the game, but when i get into the new registry i see the BP that I uploaded , but when I try and change or add a new one it throws an error and tell to look at logs. Edit:the added blue prints are there, but still can't change them.
    17. C

      New Mass and Thrust Calculations, etc.

      The thrust blocks should go back the way they were, with one exception, the larger the ship, the longer it takes to get up to speed and to slow down. Nothing else should change. Even in the real world that is the way it is, anything can go the same speed if enough thrust is involved, it's the...
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      Starmade V0.158

      I have an ship that is only 150 m long I can barely fit two turrets on the neck and my thrust went from 7600 to 2200. To compensate I,ve had to fill every space I can reasonably fill in order to get up to 4900. For me to get to where I was I will have to fill the entire ship with thrusters.
    19. C

      AI Turret Control Centre, item build feature,

      That is easier, for the activating, but changing the configuration of the turret, or ship why not put it all in the ai menu, instead of scattering it. Until then, i will be using structures. :)
    20. C

      AI Turret Control Centre, item build feature,

      1) AI Turret Control Centre Enter the AI menu and have access to all AI systems, to configure the system, and for petes sake to activate without having to exit ship. Also have AI feature that orders the ai to remain active when ship is unoccupied,(ie one enters the ship to make changes to...