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    1. keylan118

      [INDEV]SDK: Starmade Development Kit

      SUPPORT CAMPAIGN INITIATED Anyways, I'd love to help if I can (but I probably can't, because I can only program python and web languages currently)
    2. keylan118

      Shields and turrets

      Turrets are not supposed to be vulnerable by design, but they also aren't as strong as the ship (because turrets require all that engineering and such for the gun)
    3. keylan118

      Shields and turrets

      I believe this is probably the best idea yet.
    4. keylan118

      Cargo Filters

      So cargo filters are a great idea, but if I want to have an inventory sort through, let's say, all the stuff I want to sell like sand, rock, cacti, etc. it takes forever to assign everything. I believe we should have a button that allows the machine to automatically set a filter for everything...
    5. keylan118

      Recognized Make ship's weapons not go through the ship

      1. Not everyone builds the same 2. Rebuilding ships is still not fun, especially when it is unnecessary. Unnecessary meaning people would just have gun poking out of a hole, making it just a little bit easier, but this would also incentivise shields even more. 3. Calling someone stupid in a...
    6. keylan118

      server.cfg ship size limit variable

      Good idea, but as always, make it optional (both soft and hard cap) or modifiable. (-1 for no hard/soft cap?)
    7. keylan118

      Pirate ships should be scrap as well

      Maybe add a bounty system that will tell you were a pirate ship or station is and tell you to go destroy that specific one? And ship loot is good as of right now.
    8. keylan118

      Implemented Force field blocks

      Would we be able to stand on it and move around (if it's horizontal) or would it kill us? I vote for standing This idea would also cause complications, such as how to have a good balance, after all a person could just plaster this stuff all over their ship and be invincible.
    9. keylan118

      Faction points and capital ships

      It's a good idea, but it should be optional (of course) and by default off (for all those people who play on LAN)
    10. keylan118

      Random sector jumping when intering S with large ship

      Either that is a coincidence or.... Anyways, time for some normal questions: Have you tried reinstalling? Have you tried turning off your pc? (If it's been since the update, which I doubt) Have you noticed anything happen specifically before, during, or after teleport?
    11. keylan118

      Brainstorm This My Two Cents on Turret AI

      Great Idea. Should be optional as it might slow stuff down.
    12. keylan118

      Read by Council Galactic Map - Exploration

      Client could send data to server when the trade is made.
    13. keylan118

      Improved Controls and Throttle/Speed Control

      Hold left shift to stop (can also hold left shift while pressing w to stop when you release w)
    14. keylan118

      Procedurally generated space "noise" (electrmagnetic white noise)

      Good idea, but maybe it's based off the size and composition of the ship, the bigger the ship the farther the noise travels, the more armor the deeper the sound, the more shields the higher the sound (or a version with more static), etc.
    15. keylan118

      Big Ship vs Small Ship - PROBLEM SOLVED

      I put a crazy amount of thrusters on my ship.....it can\'t turn. IT IS HUGE but it can\'t turn. 40% is thrusters but it can\'t turn. It can go left and right and backwards with EASE but when i use the mouse to turn around IT CAN\'T!
    16. keylan118

      Animals/NPCs

      I agree with this!
    17. keylan118

      Kordium Industry Suggestions

      My faction has put together a list of suggestions: 1.Could you add an AI for harvesting asteroids and then returning to a point or space station? 2. Could you add something that allows you to go faster then 50 km/h? 3. Please add something to enable turning faster on big ships. I have a big...