Search results

    1. keylan118

      Replicators

      Like the (about) 40 people who viewed this thread and didn't agree or like or give a rating for your original post? Who else wants more work? Who wants to have extra work to due in an already brief gaming session? If these "other people" are not even voicing it by clicking a button, sounds to me...
    2. keylan118

      Replicators

      No. Never. I do not want to have to get a new materials for every turret I create, or every drone. Also ^ CyberTao is correct.
    3. keylan118

      Replicators

      I'm pretty sure I heard it from one of the devs, but I can't recall where. And besides, why is your idea any better than fuel? It fact it is worse, fuel would be necessary to run ships which is what would make it so valuable, your idea would just be a commodity, one easily lived without. You are...
    4. keylan118

      [INDEV]SDK: Starmade Development Kit

      They have now been touched. 2. I'd rather have a form of modding sooner than later 3. Point 1 is invalid, and I gave a rebuttal for point 2, point 3 is literally the other two combined, therefore it is invalid.
    5. keylan118

      Replicators

      I make them red for the TL;DR bit, and also to emphasize that I thoroughly read your article. We already have fuel being implemented. We do not need two economy-running items. While I do hate the idea of fuel being added to the game, it is a necessary one to add balance, and I'm sure there will...
    6. keylan118

      Replicators

      The only difference is it runs on gold, you cannot say it looks cooler, that is a matter of opinion, besides, I have seen no graphical representation of either thing. Running on gold would be useless, It is my experience that we either use the stuff to craft items, sell it, or deal solely in...
    7. keylan118

      Replicators

      3 times. Nothing. Not a thing. My judgement is the same.
    8. keylan118

      Looking for a Streamer or Writer(s)

      Insert Meme of "Aw, you do have a heart" here Some of my friends and I are working on an indie game. At least I know someone is looking out for all those tiny games! I could be a writer if you wanted (although my time is extremely limited during certain months).
    9. keylan118

      Consumables! yes, even the alcoholic kind!

      I would like this as all optional or a mod. If this became required I think I would cry. *Clutches teddy bear*
    10. keylan118

      Replicators

      No, I read it. And I just re-read it. Same judgement.
    11. keylan118

      Recognized Make ship's weapons not go through the ship

      It would be an annoyance to the devs too, who already have a lot on their plate, and this would also cause lag due to more complicated collision detection (though how much?) Saying that we should add it because it is a minor inconvenience is illogical. I don't see why we shouldn't add a randomly...
    12. keylan118

      Player Controlled AI Mapping and Civilization Infrastructure!

      Good idea for a mod, right now it seems like to much for the devs to handle. Also, this removes a lot of resources for players to obtain (especially new ones) as PvE is busted and so is PvP (currently)
    13. keylan118

      Replicators

      A recycling system was implemented before...balance was not restored. And the industrial replicator....is a shipyard. Except shipyards require the blocks. So, I deem the unworthy of an agree!
    14. keylan118

      One large beam, rather than individual beams

      At some point adding more salvage blocks to the same beam does nothing as it is already too fast.
    15. keylan118

      Recognized Make ship's weapons not go through the ship

      As I wrote in an earlier post, this incentivizes the already insanely incentivized shields so as to not have your weapons blown off.
    16. keylan118

      Cargo Filters

      Oh, sorry only read the main post. :P
    17. keylan118

      Implemented Force field blocks

      For example, how would the blocks be run? I am trying to say, that if the force field is between the ship and the block that needs to be destroyed, then that field would be invincible. The only way to fix this that I see without adding too many complications is making the block have to be...
    18. keylan118

      Cargo Filters

      That thread is a great idea, thanks for the link. I do believe this should also still be implemented though.
    19. keylan118

      Implemented Force field blocks

      Yes, a single block destroyed would take down the entire force field, but what if the field's modules are on the inside? This would have to be one of the problems worked out.
    20. keylan118

      Wow this game has changed in a year...

      Oh, you sound just like me! I rejoined a couple of days ago too! It was so exciting seeing all the new stuff. I originally joined back around 2013 or something.