I'm not sure its over complicated, but it creates a reason to build a ship, and it creates a reason to interact with the Trade Guild and it creates a reason to interact with other factions. I didn't mention it but I'd like other factions to act like a trade guild as well. I can just feel a bit...
This is probably gonna be a long post. I've got a few ideas that I think are far reaching, but would be loads of fun.
EDIT: I realized later, I might have tried to hijack the thread without thinking about it. I'm sorry OP, I've since moved the idea to its own thread with more detail.
I really want there to be log books you find with far off coordinates. So I don't think it's much of a problem. I want them to be like books in minecraft.
After attempting a real boarding ship, Criss I'll have to agree with Lecic and Dr. Whammy . Buff damage, increase radius, add Bobby ai detection.
Another addition would be an alert about an incoming warhead.
I like what you are aiming for but honestly I just want a list that is shown as a tree. Click and move instantly there. This would be great for cameras as well.
So what about this:
When a player logs off in a ship designated as home, it turns into a hologram and drains faction points. No one can interact with it and it can't interact with anything else but you can still see it. So if you log off for too long, the ship becomes solid again and is up for...
Have a great break team! I'm relatively new to the game but just the changes I've seen have been awesome. I'm excited no matter what way this games goes. It seems there is a bunch of creative people behind the wheel looking to make Starmade a unique game.
You could build your own clock gating thing correct? Usually and AND gate, but the delays are usually pretty slow (0.5s).
non-synch logic ----> AND Gate ---> synched data
clock ------------------>
This is actually how it works (at a high level) inside microchips.
I'm gonna have to agree with the devs right now. Many of the small things are fiddly and will likely change widly between now and release. They have limited time and resources, so strategically they need to be spending time on big gameplay staples, because those are the most risky.
Building...
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