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    1. Andir

      StarMade v0.19519 Cargo & more

      That's how I do it. I actually have two chests pulling. One chest I specifically filters the category Manufacturing which gets all the capsules, paint, alloy, crystals, etc. This is my raw materials storage and all the factories are two way linked. (factory <-> Raw Storage) I then put up to...
    2. Andir

      StarMade v0.19519 Cargo & more

      Are you storing your goods in the factories? I have a "working chest" that pulls all manufacturing from the all the factories. Each factory is then linked to pull from that chest. The factories hold enough resources to make one tick then the working storage pulls the items out. I have...
    3. Andir

      StarMade v0.19519 Cargo & more

      Gods yes... Cargo ships are a natural part of space lore and I hope they stay. Optimize and whatnot, but we need cargo. I linked 10 cargo spaces to my factories and they handle building 1000 units per tick...I don't think that's terrible.
    4. Andir

      StarMade v0.19519 Cargo & more

      Agree. A lot of butt hurt going around for what amounts to a silly game.
    5. Andir

      Storage cannot be connected to a Rail Turret Axis. (Intentional?)

      With the cargo entity transfer you have to link a rail to a chest, but you cannot link an axis to a chest, so Salvage turrets are still pretty worthless since you can't transfer the goods from a small chest on the turret down the hierarchy to the main ship chests...
    6. Andir

      A Discussion About Power & Cloaking.

      FYI: That's in \data\config\blockBehaviorConfig.xml for those looking.
    7. Andir

      Power changes are ridiculous and broken

      FYI: That's in \data\config\blockBehaviorConfig.xml for those looking.
    8. Andir

      StarMade v0.19519 Cargo & more

      Build a new chest using the stash you have on your person. Link them to the main chest and have them pull ... say 10000 ... of something out each tick and it should empty the storage enough to manage it. You won't really be able to shift entire stacks, but using the storage pull system, you...
    9. Andir

      Power changes are ridiculous and broken

      It's hardly arguable that the changes were "ridiculous"
    10. Andir

      A Discussion About Power & Cloaking.

      Agree all around, but I think it's a hidden blessing because everyone was complaining about small ship viability in battle and now with Cloaking you could have a small ship confront a titan and provide a challenge because it would be able to cloak and counteract some of the AI turrets on the...
    11. Andir

      Transferring a docked entity to another entity (edited title)

      I've submitted a bug (T950) but I figured I'd post here to let people know. When un-docking using logic activation block connected to a rail, the mag-docking is (I assume) redocking the entity causing the logic activated rail un-docking mechanism to appear broken. May have jumped the gun. It...
    12. Andir

      Power changes are ridiculous and broken

      Feedback is not: changes are ridiculous and broken Feedback is: The changes to the power generation have broken X, Y, Z because A, B, C. Because the changes have broken someone's design or layout does not make them ridiculous or broken. It makes them changes that need to be accounted for.
    13. Andir

      Power changes are ridiculous and broken

      So... what you are most complaining about is the cost of cloaking... not the changes in generation.
    14. Andir

      So I was playing with the cargo stuff on the Dev build...

      ... and it makes me realize how desperately we need some fixes to the windows/crystal/culled texture rendering. I made some cargo containers with windows on it to see the cargo fill up and the rendering just goes to crap. I assume this would be part of some greater update with the LOD or...
    15. Andir

      How to recover shipyard "hidden" resources?

      You can connect storage to the shipyard controller and the items will be pulled from and placed into this storage. I've only had problems with the turret building on shipyards.
    16. Andir

      Maps

      And when you leave the faction you magically lose all your maps? Feels janky. I think client based maps with faction shared info is better.
    17. Andir

      [slabs] I'm a little sad that this didn't work

      Yep, but the point I was making is that rotation is a state of the block... Just as is the slab size. I was kind of hoping that the blocks could be tied to activation modules like the rails and it would change it. Thus the point of the post. ;)
    18. Andir

      [slabs] I'm a little sad that this didn't work

      Please tell me it's possible/in the works? I blame schema for giving me the idea in the patch notes (RE: "we looked at different options to display different states of a cargo area filling up") and I thought it would be cool to have a "progress bar" of slab states. Curious if the slabs worked...
    19. Andir

      Smart Inventories

      To be perfectly honest, the intriguing part of this suggestion was the on demand factory. If I could link a capsule factory to a hull factory and it would only pull materials on an as needed basis, it would simplify a lot of setups. If the hull factory needed a capsule, the capsule factory...
    20. Andir

      Smart Inventories

      Turning it off is a manual process. If the factories triggered logic blocks, I could automate it, but currently they don't and the only solution I have is to have a chest that continually empties the factory