Astrotech used to place blocks from storage, and combined with these,
Read by Council - Station Module (a type of shipyard/core)
Recognized - Station Upgrades
Would be so awesome. Particularlly if you could change the blueprint and using astrotech it both removed/changed blocks also.
The forum loves hearing suggestions! This one definitely sounds fun but you should really check through the forum a bit more before posting. I've seen many of these come across and many of them have great arguments in them.
SkylordLuke is maintaining a list of the most suggested topics here...
So what's the future of blueprints? They seem pretty out of place right now but they are the only way to spawn in stations. Are blueprints going to go away at some point? That was my assumption.
I think ultimately I would love to have optional upgrades as well. Like an upgrade that makes the turrets bigger, or increases the size of a shipyard. So in essence giving some form of progression.
Thats what I meant by branching paths. These branching paths would give the AI some variability too.
This suggestion may be related to this one.
Read by Council - Station Module (a type of shipyard/core)
I can't quite tell.
Problem Statement:
I'm building constantly in my own multiplayer server. I'm essentially building assets so I can upgrade rather quick while I setup a base and get...
Thruster speed directly affects in game stability. Due to how the physics will need to time step to determine collisions and other effects. 2.5 is reasonable to me. There will likely be artificial numbers, but I'm not responding to the others as I have no good explanation.
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