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    1. Valiant70

      Well the stated purpose was to force ships to have empty space in them. That just created the...

      Well the stated purpose was to force ships to have empty space in them. That just created the dumbbell/needle meta.
    2. Valiant70

      Heat/Cooling as an alternative to stabilizers and reactor HP

      All this is doing is separating structure HP into structural blocks and system HP into system blocks. The reason builders feel like interiors and irregular hull shapes are a disadvantage is because extra hull blocks only add HP (which is gone in power 2.0), armor, and weight. You get both...
    3. Valiant70

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Small sections of hull are destroyed at a time. This just means you need baffles inside the hull or additional layers of armor so that structure HP doesn't become relevant until after your ship is in really bad shape. Think about how real ships are held together. They gain structural strength...
    4. Valiant70

      Heat/Cooling as an alternative to stabilizers and reactor HP

      I like this solution to HP: Ships have a structure-wide HP pool. Systems contribute just a little. Deco contributes some. Hull and armor contribute the most. If this runs out, the ship will disintegrate. Each subsystem has its own HP pool. Destroy a large part of a system and it stops working...
    5. Valiant70

      I hope Schema listens to us. Stabilizers can't do what he wants them to.

      I hope Schema listens to us. Stabilizers can't do what he wants them to.
    6. Valiant70

      Remove Stabilizers

      I like the new system, but it has one part that does weird things to meta. The point of adding them was to try to artificially increase the size of ships to provide more room for interior. All it did was increase the length and create the dumbbell/needle meta. There are two main problems...
    7. Valiant70

      Discussion - Removing, Improving, or Finding Alternatives to Stabilizers

      The main reason for allowing only one reactor is the chamber system. Therein might lie the answer as well - having multiple reactors uses some of your chamber capacity, say 5-10% for each additional reactor. To make the chambers work, there would need to be a way to group reactors together to...
    8. Valiant70

      Heat/Cooling as an alternative to stabilizers and reactor HP

      If it did, you wouldn't be able to return fire either, because that would heat your ship up more. I'm not sure that the under fire penalty really helps balance all that much. To defeat regen, you need DPS. To defeat capacity, you need an alpha strike. The rest is numbers. If there's an...
    9. Valiant70

      Remove Stabilizers

      29 agrees on a threat in less than two days. The dock has never been so united. Apparently we have to face a world-ending threat to put aside (most of) our differences. XD
    10. Valiant70

      Remove Stabilizers

      It's actually worse now because SHP was removed. Now decoration blocks have absolutely no function, while they used to at least make it take longer to kill you.
    11. Valiant70

      Remove Stabilizers

      Even if you take into account that the extra bulk soaks up damage, there are a lot of really neat shapes that remain at a disadvantage. This could be solved by modifying stabilizer mechanics into something less... one-dimensional. The one-dimensional is the greatest among several problems with...
    12. Valiant70

      Remove Stabilizers

      This combats an exploit which was technically possible in power 1.o as well, just not as prevalent. Check this out - it's more interesting than stabilizers and should have fewer meta issues: Heat/Cooling as an alternative to stabilizers and reactor HP
    13. Valiant70

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Quite honestly, I'd rather SHP be applied to each system individually. Destroy enough of it, and that subsystem goes offline until the ship is rebooted. That way, overheating a ship and blowing it up isn't the only way to end a battle. This also brings the possibility of expanding the...
    14. Valiant70

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Yep. Then you've got to keep track of two things that can kill you. Your health, and another bar that wrecks your health if it fills. I'd prefer to have just one. Additionally, if we use a somewhat Mass Effect-inspired stealth/detection system, this would play into it. The better you're...
    15. Valiant70

      Discussion - Removing, Improving, or Finding Alternatives to Stabilizers

      Turrets have a variety of issues. A lot of people feel that they require too many blocks altogether. That's something that needs to be looked at in the weapon update, ideally.
    16. Valiant70

      Remove Stabilizers

      This is hilarious, but also true.
    17. Valiant70

      Discussion - Removing, Improving, or Finding Alternatives to Stabilizers

      Well, that's impressive. Your English is better than a lot of Americans.
    18. Valiant70

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Additional idea that ties into this: Heat-based stealth and detection. You're easier to detect the more heat you're venting. Design chambers around this idea. I could do a writeup of a brainstorm when I'm not so busy.
    19. Valiant70

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Nope, all wrong. Heat transfers to heat sinks instantly. Cooling efficiency is how fast heat sinks get rid of the heat they absorb from the reactor. If they can’t get rid of it, they “fill up” and the system overheats.