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    1. K

      Offline Ship Editor

      Very nice, the vids are good idea.
    2. K

      Offline Ship Editor

      If you are running the tool on windows, use a commnad prompt and use the java -jar jo_sm.jar to launch and it will use more than one core. You can also set them max memory to give it more ram to use. When I was importing the BSG75 pictured on the privious page, from obj, even setting my it to...
    3. K

      Offline Ship Editor

      I was looking back at post #242 and in the pic from the tool that shows the ships stats and silhouette, It is missing the same part on the right side that we were discussing before. I have not gotten a chance to get back on my home system to look at things, but thought that was interesting, as...
    4. K

      Offline Ship Editor

      HI, Working on this issue with you on the large ships, on the saving of the BP, could we get a progress bar? I was using the console output to see what the tool was doing, as some ships write more and take a few second to write to disk. =]
    5. K

      Offline Ship Editor

      hi, Jo my system at home has 16 GB ram, and 8 cores, so I test locally, my server only has 4 cores and 8 GB ram right now, so I test locally on my system. I am running windows, so I use the command line java lanunch to give it lots of ram =] the only time I cannot give it enugh is when I so an...
    6. K

      Offline Ship Editor

      OK, Looks great! the back is fully built! and it looks awsome, I cannot get the whole ship in a screen shot =[ Look at the block count and it is only the hull, it is hollow. There seems to be an artifact on the right side (this side) the pilons that connect the hanger deck are missing a...
    7. K

      Offline Ship Editor

      Yes, I was just looking at the big one, and it is flipped on the chunck to the back of the ship. My 512 model seems to no post that same section, if that can help.
    8. K

      Offline Ship Editor

      I imported a 512 m version and it did the same thing... but did not try to fill the space on the back with any thing. Just empty. humm.
    9. K

      Offline Ship Editor

      That is the 256 model, it is ok, and imports. On to the issue we have been working on, as this is bigger than the Star Trek Ship, and almost 1:1. The BSG from the new series is 1424 ~ m and this shot is from an import that is 1024m. If i get it into the game the 3d molder will get all the...
    10. K

      Offline Ship Editor

      You are playing with my baby... I am glad you like the model. Now you know why I am trying so hard on that one. The source for it is the full size at 1446.23m but with the limitations of the binvox on windows, it comes down to 1024 ~ I have to set up another Linux box to get it full size, I...
    11. K

      Offline Ship Editor

      This is the one Schema has listed on this site, http://www.starmadewiki.com/wiki/Main_Page Which I am sure you know, so I would chase him down. =] If he is not looking at this already... BTW did you get a chance to look at the emails? *edit After messing with the same files, in the tool...
    12. K

      Offline Ship Editor

      Ok well that ended quick. Out of memory error. I set the memory to 12GB, but loaded the binvox 1024 image (windows) and it finished. Odd thing is it never used more than 2GB, and when done was less than 3GB of RAM, so the wrapper could be needed. Now what to do with this big thing. =] *edit...
    13. K

      Offline Ship Editor

      Just an fyi, I emailed the stuff over. I started testing at home with out having the textures on the model, but that was not the issue. Then I tried to import the obj file I had just made with the full sized ship. It froze... So I launched from a command prompt with a java wrapper, wow look it...
    14. K

      Offline Ship Editor

      Yes I did, I have been working on them off and on today, and read your update, then dl\'d and started over. I will send you some later this eve.
    15. K

      Offline Ship Editor

      Hi I am using your tool and binvox with Wings3d to move modles, and i have been working with some large ones. I can get everything to work if I create the binvox @ 256, I did 512 and the tool locks up at 80 on import. and if I do the 1024, the tool just flashes and acts like I did not ask for...
    16. K

      StarShip size comparisons

      Hi all, I was digging areound on a few things I am toying with and found some nice quick reference pages I though could save someone else some time. This is from http://www.st-minutiae.com/misc/comparison/ Page.