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    1. K

      Offline Ship Editor

      Just checking in, I have been working on the material mappings to get this BS75 in to the game with the right blocks and colors. Any idea JJ when we may have the block issue on the 1426m fixed ( I can post a screen if you need to see) Also on the import schematic, the core is way off and the...
    2. K

      Offline Ship Editor

      On my system I can do alot. So I was hoping to one or both of the full size projects up and going. After another look there are two chunks missing. http://mm-clan.com/pics/starmade-screenshot-0009.png
    3. K

      Offline Ship Editor

      hi I was messing with Casus bsg schematic, and I got it imported and in the game eng. two funny things, one the Isanth-VI is inside the ship... i am guessing that is where it put the cocpit.... other is it is missing part of the front of the ship. every thing else is there. I will do some...
    4. K

      Offline Ship Editor

      Hi, I was messing with the full BSG obj, and imported it. Remeber the line we had an issue with on the binvox import of the 1024 near the back of the ship? That point back is missing. This thing kills the tool so it is hard to get to that view. I will do some more testing and see what happens.
    5. K

      Big Ship vs Small Ship - PROBLEM SOLVED

      Here is food for the NUK discusison, bottom line, if it goes off next to you, bad, 1k or more away, not bad for big ships with good hull, little ship, dead pilots... But this will explain it better. But we dont have them in the game so...
    6. K

      Offline Ship Editor

      Hi, Also I did a test with the -fit option to decrease the size of the \'box\' so the import was not 1024x1024x1024 it was 129x1024x384 and it did not like that at all. Converting 129x1024x384 Exception in thread \"Import/Binvox\" java.lang.ArrayIndexOutOfBoundsException: 38 4 at...
    7. K

      Offline Ship Editor

      HI, Just wanted to let you know that I can import the full 1426M BSG75, the same file I sent you. It looks great, but the save is messed up (blueprint) and when reloaded back in to SMEdit, it is not right either. Just an FYI. I get no errors. Could it be the file names? Reading BSG_1426...
    8. K

      Offline Ship Editor

      I just want to say thank you again. A simple ship viewer has turned into such an incredible tool for a game that is still in Alpha, Thanks to you Jo. You are the man! If this were minecraft, diamonds to you tones of them!
    9. K

      Offline Ship Editor

      I did the same with MC edit, and used the last one you posted here, but I still get the Zip error. I was just checking to see if you exported another copy or something.
    10. K

      Offline Ship Editor

      Hi, Which schmatic did you use, the last one I have I still git zip errors? When you launch the \'launcher\' on the connection setup screen set it to advanced from the settings pull down menu at the top. then set view distance to max and \'max segments\' to max You should see alot more of the...
    11. K

      Battlestar Galactica? Ships?

      Timing... =]
    12. K

      Battlestar Galactica? Ships?

      Here is a hull only, almost 1:1 it is 1026M and BSG75 is 1426M http://star-made.org/node/11535 Another (google or bing is your friend) https://star-made.org/content/my-battlestar-galactica-project and http://star-made.org/node/7615 I have a few others on my server.
    13. K

      Offline Ship Editor

      Hi, The obj of the BSG has textures on it. I had it do them in JPG. As if I recall, binvox could not read the png files. I just verified this, so the last one I sent you has the bulk heads and textures.
    14. K

      Offline Ship Editor

      I get the opposite, my MCEdit only does the front, and nothing else, errors out on some block, But I cannot test your schematic as my tool has not that entry now on the menu. doh
    15. K

      Offline Ship Editor

      HI, Import schematic missing from my menus, I did a manual download just to be sure.
    16. K

      Offline Ship Editor

      Hi, This is the error I get with his file and with my own export. java.util.zip.ZipException: Not in GZIP format at java.util.zip.GZIPInputStream.readHeader(Unknown Source) at java.util.zip.GZIPInputStream.(Unknown Source) at java.util.zip.GZIPInputStream.(Unknown...
    17. K

      Offline Ship Editor

      Yes I can confirm that, as in the hanger pylon where the \'see sky\' thought at the opening on each end, the hanger deck was there, in the shape of a triangle that matched the opening. =]
    18. K

      Offline Ship Editor

      Hi, Works fine in all threads for me. I always see them unless the link is removed. Sorry to hear you have issues.
    19. K

      Offline Ship Editor

      The hollow test was, not so good. It was much better in the past. It also could be the size and complexity of the model, as it removed allot of external parts as well as hollow stuff like the inside of the hangers. It also removed horizontal parts like the upper part on the nose inside the...
    20. K

      Offline Ship Editor

      Right in the middle of testing the hollow and smothing like you asked and bam! update. Reason I saw it was after each save, I loose all the mod menu items and have to relaunch. =]