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    1. Winterhome

      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      Seeing as how you have sidestepped my question, I am tempted to not answer yours... But I will, if it will help clear some things up for you. Alphas have, historically, been testing phases for the developers, not for a community. Betas were where developers opened the game up to community...
    2. Winterhome

      How to keep objects swirling around the planet.

      That doesn't look a lot like Starmade.
    3. Winterhome

      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      Are you sure you understand what an "Alpha" is?
    4. Winterhome

      "Destroyed" blocks and repair work.

      I get the feeling that projectiles not penetrating open PlexDoors is a bug of some sort. I know Cal mentioned something about "penetrating" projectiles in chat earlier today, so it should be possible. Really, my guess is that there could be an extra condition added to the projectile collision...
    5. Winterhome

      "Destroyed" blocks and repair work.

      Well, of course. Restoring a block above 0 HP could take a block, or a scrap resource of some sort.
    6. Winterhome

      Poll for FTL travel

      FTL drives could also be capable of charging energy beyond your storage abilities. That way a ship could spend 5 minutes charging for a jump when it would otherwise have to fly for 30 minutes to get to a given location. Dunno.
    7. Winterhome

      "Destroyed" blocks and repair work.

      As it stands, a block is deleted if its HP is reduced to or below 0. This is simple enough and it works for the old purposes, but it doesn't unload chunks of objects unless every block in that chunk is destroyed, and it doesn't work out well for repair work. I propose that blocks only be deleted...
    8. Winterhome

      A few changes, FAR easier than my original suggestion.

      Eh, I tend to put my cores inside of the backs of chairs for cockpit views. Might be difficult to maintain that kind of immersion if I have a Dave in front of the camera. Perhaps have an invisible block controlled by the core that determines the position of Dave's feet and the direction he's...
    9. Winterhome

      Handheld weapon modular building/customisation (Other decorative items) repost from old forum.

      1cm blocks. Mass of the weapon decreases player movement speed and shape of the weapon determines how maneuverable it is. You can swing a pistol or SMG around just fine, but try it with an anti-tank rifle and you'll have a bit of trouble controlling yourself if you try to spin around too fast...
    10. Winterhome

      Gravity Orbit - Add an extra planetary gravity layer

      All that really would need to be done is to get the positions of the planet and the objects in range of gravity and apply force to them in the direction of the planet. Doesn't even really have to be calculated every tick as long as it's calculated something like 5-10 times per second. Doesn't...
    11. Winterhome

      rail guns

      Already happening, despite not being specifically called railguns. Besides, "Railguns" don't shoot through things. They fire a projectile that flies similarly to a bullet, which then transfers kinetic energy into a target. Depending on the exact qualities of the surface (and assuming this is...
    12. Winterhome

      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      While I'm sure that it takes impressive hardware to run a server, I don't think it takes *that* impressive of hardware - there's probably a memory leak hiding somewhere. The weapons update isn't just "lol features" - it's a framework that other stuff can be built on top of, with some features...
    13. Winterhome

      I am think about buying Starmade

      I kinda hope it goes the Minecraft route and has a free, cut down version equal to alpha and a much more advanced version for the paid edition. :I
    14. Winterhome

      How did you find Starmade + What got you hooked?

      Jamziboy made a video. I saw a space ship, thought "What the hell...?" and clicked it. I was then shocked and amazed to see a voxel building game in SPACE. Downloaded it that day, bought it a few months later.
    15. Winterhome

      RP Room Ideas

      Operations room: Lesser ship operations are handled here, along with being a secondary bridge in the event that the main bridge is destroyed. A bar. A shopping area of some sort - mostly to buy things like movies, music, craftwork/hobby materials, etc. Can get away with being a single room with...
    16. Winterhome

      Weapons Demonstration: News and Discussion

      Might not be the best solution for very small ships, which would otherwise use that space for a shield block or something. Perhaps weapons computers could have an inventory space to put a single light block into...?
    17. Winterhome

      Does anybody know...

      Three.
    18. Winterhome

      Bug So I haven't been on this for a while, and now it says I am a new user?

      Your ownership of the game is still intact. The website did not migrate the forum membership from the old one, but the particularly important account details should still be there. We also don't have badges to show game ownership yet.
    19. Winterhome

      Kilometers per Second

      ...Except you don't generally load more than one planet at once, and having to load a larger object causes more lag. >_>
    20. Winterhome

      What Creatures/Aliens and other life forms would you like to see?

      Sentient dust clouds that utilize electromagnetic radiation as an energy source and means of locomotion. Anger one and I imagine it could fuse into a solid object and bash your ship (or try to pierce it) :D