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    1. P

      Add swarm missile collision with ship

      Currently missiles do not collide with ship that shoot them, this prevents ship boarding and make anti-astronaut defences obsolete. Missiles should have collision with mothership turn on - after a 1s after launch.
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      New Power DEV Thread

      It is impossible to achieve complexity and freedom of construction with your ( yet simple in principle ) power system if your efficiency of design will be function of quantity of blocks and some simple geometrical function (like distance - reactor - stabilizer). One constrain is not enough...
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      Hazardous mining and things to fight over

      I would rather have ancient relics to be meta-items - personal weapons of great power, or ultra efficient power generators something like this.
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      How do you protect the little guy?

      Newbies shouldn't have any special protection other than balanced game rules. No special mechanics for them. I agree with this man: The problem is that building enormous advantage (big ships) is too easy for established players and there are no costs of maintaing acquired power. Game is...
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      Why exactly is power broken?

      I hope Schine is not some sort of idiocracy relying on players votes regarding changes that didn't yet happen. Majority of players never made a game and never will - asking them about details of some change is mistake. Go on with your job guys and prepare to be judged later - by results.
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      Server problems with NPC factions

      I have no factions in game at all. I'm playing single player world, 1) No logs for faction was created at all (there is no /logs/npc directory either) 2) I can't see any blueprints other than old Isnaths 3) No factions in diplomacy other than pirates and trade guilds I've played for 4 hours or...
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      Modding the Models?

      Given current engine capabilities and editing options: 1) Is it possible to add new gear model into the game (meta-item) 2) Is it possible to add new useable meta-item 3) Is it possible to add new animation played when player holds/uses this added meta-item.
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      Why exactly is power broken?

      Power is broken for points exactly stated in Power Overhaul topic which currently locked. Current power system your design choices in small ships, and allows for rather simple plain designs in big ships which are optimal at the same time. Power generation is single most important submodule...
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      StarMade Active Development Timeline

      That and the fact that game does not provide modding API concerns me. In unlikely scenario that Schema will lost his interest in development it would be hard for anyone else to continue. OK, well this seem risky from project managment perspective. As I said code written by one person without...
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      StarMade Active Development Timeline

      Is there a place for modding API in the development shedule? I'm somewhat concerned - don't get me wrong this is amazing game and has such a potential (I've bought it). However this was said about many games before. There are many spaceship building games currently being developed - how does...
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      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      This thinking is still a thinking of a player with unlimited resources at his disposal - which is precisely i think is bad for gameplay. You see? There is no meaningful decision here. You shouldn't have enough resources to double enhancers number easily in the first place. One may ask: if it...
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      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      I can't agree in 100% - this would simplify things too much - if you're gonna change that - increase the time of production. One of the game aspects that needs love is economy - currently its too easy to make big ships which also affects how other aspects of game look like (battles)...
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      Planned Give planets more of a meaning

      I think the main reasons planets aren't that important is current in-game economy. Its very easy to mine single-handly gather resources needed to make enormous ships. Building structures is to easy to appreciate the existing ones. There should be some penalty related to cargo or so for mining...
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      Read by Council (URC) Universal Remote Control, Superpowers, BCI (simplified)

      I've simplified the idea. It doesn't make sense to construct logic circuits within the BCI if you can do the same circuit on ship/structure side. Basically the new idea is similar to this here - with the it allows for transferring data back (visual data or maybe some more) and controlling whole...
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      Recognized Remote control for astronaut.

      I've similar suggestion that goes even further : (UPRC) Universal Programmable Remote Control, Superpowers, BCI
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      Read by Council (URC) Universal Remote Control, Superpowers, BCI (simplified)

      Well more likely a programmable hotkey that trigger specific function.
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      Read by Council (URC) Universal Remote Control, Superpowers, BCI (simplified)

      I would like to propose implementing a meta item that is quite base for a huge number sci-fi technologies, artifacts and superpowers. It would allow implementation of endless cool player made technologies within the game: A brain computer interface or universal remote control tool. Basically...
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      Ghost Mk-I B - Updated torpedoes, aim camera, shields & thrusters

      Changes -changed warheads to real ones. -deleted power capacitors added shields and thrusters instead. -ddded torpedo aiming camera.
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      Ghost Mk-I B 1.1

      This is a proof of concept for stealthy small bomber that can damage larger ships by using warheads (shield penetration instead of standard weaponry). Obviously warheads are not viable on default settings: (2000dmg + 8 radius), increasing their power two-three times make this design viable...
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      So i tried to make a drone launcher....

      Push pulse module (the weapon) doesn't work in latest version 0.19538. Only things that's left are push effects.