Search results

    1. NeonSturm

      Cubatom, refine right click...

      Ore, shard, rock -> 8 {Metal, Crystal, Mineral} capsules (common) + 3 {Metal, Crystal, Mineral} capsules (rare named) Each block should require either: -> 1 metal mesh (computer, low hp stuff) -> 1 metal grill (structural parts) where the only difference is not so much the cost, but that you...
    2. NeonSturm

      Shield penetration, armor relevance and system damage

      You have 24 bit information per block. 1 bit = yes or no 1 bit = true or false 1 bit = on or off 2 bit = 0, 1, 2, 3 3 bits = 0, 1, 2, 4, 5, 6, 7 Each block TYPE however can hold more information. 1024 bits (= 128 bytes = 32 ints) are not a problem there. If a block just adds to the sum if it...
    3. NeonSturm

      Addition to warp drive

      because Incap occupies every third post posting just "Quote] NO" is spam EDIT. now ignore you too :p
    4. NeonSturm

      Heat energy, solar-power, balance, feature

      True, just remember that generating energy from heat differences is not the same as generating it from heat directly. EDIT: added a link to information about Heat dissipation in space: http://en.wikipedia.org/wiki/Thermal_radiation
    5. NeonSturm

      Option to hide player navigational signature

      In future we have better suits Why else does a single 2m^3 rapid cannon not kill you at the first and second shot? really like that. Seeing all the astronauts on an enemy ship walking around the ship is awefull. Perhaps also add the counter-part - transponders? to give ships and players...
    6. NeonSturm

      Colored and Angled Plex doors with Better Ship docking and Warp drives?

      Not really. Warp time and warp distance is not depending on blocks. it is a either you can or you can not thing.
    7. NeonSturm

      Heat energy, solar-power, balance, feature

      Heat-Level : of your ship increases with sun level using energy (especially weapons and thrusters) entering an atmosphere using some type of power generation may cause heat decreases with Naturally over surface area. With blocks that regenerate energy out of heat (StarMade isn't the 20..21th...
    8. NeonSturm

      CC-BY licensing ships and palettes?

      I am speaking 1. about NOT using YOUR glyphs but some which look TOO similar. And 2. about the time other peoples cumulatively are spending / time worked on. 1. is about patent trolling (and the risk that you introduce that to StarMade), thus nothing especially personal. 2. may be a point...
    9. NeonSturm

      How to create big ships which look good. Newbie-safe :)

      Agree, but lemme highlight something for you How to create big ships which look good. Newbie-safe :)
    10. NeonSturm

      Make CPU send a signal when used, or add a block we can put in action bar

      Maybe for reference. If somebody quotes something ..? And as an archive?
    11. NeonSturm

      CC-BY licensing ships and palettes?

      http://en.wikipedia.org/wiki/Courier_(typeface) 7 minutes of my time wasted :p EDIT: stopped it. Was distracted by wrong written search-term results (currier instead of courier) and many other results But that is to be expected. The courier new fonts are about 375 glyphs.
    12. NeonSturm

      Other games with unique features that fit in Starmade

      Lets tribble this thread :D
    13. NeonSturm

      CC-BY licensing ships and palettes?

      I've heard that in music industry you need 4 unique beats/strokes to protect something. Because nobody knows what 4 unique beats/strokes are already registered, everybody pays GEMA, afraid of releasing something that could cause a legal issue. The star-made equivalent of 4* 4/4 beats/strokes...
    14. NeonSturm

      How to create big ships which look good. Newbie-safe :)

      I wonder if schema adds a feature to align these mega blocks on chunks to reduce network and memory load when many peoples like this (not used chunks don't need memory?)
    15. NeonSturm

      CC-BY licensing ships and palettes?

      Looking at these letteres there are quite some duplicates with what somebody would choose intuitively. Now listing all things I get on my keyboard and from which somebody could create these letters intuitively. .. .. ..ŧZ7 VT .. .. .. 1. .. C. .. Ł£ W. .. d. c. 7. .. .. u. y. O. .. v. d. .. 3...
    16. NeonSturm

      Colored and Angled Plex doors with Better Ship docking and Warp drives?

      I just don't want to have to craft them for the case somebody has a faction-shared blueprint for uniform combat with 45 different colors in hull, doors, ... Even if you can spawn ships with > your inventory, placing blocks separated by material and plating(color) should be implemented first.
    17. NeonSturm

      Conventions

      Was a joke ;) You should not edit: 0. Logic_ABC_* Outputs exactly 1 bit. XOR, EVEN, ODD 1. Logic_Basic_* Short for advanced - now you should know the palette naming convention. (de)multiplexer ... 2. Logic_Calc_* Outputs at least 2 bit and is not a wrapper AND, SUB, DIV, MULT...
    18. NeonSturm

      Missiles: An exercise in frustration

      Press N (navigation menu), Click FILTER, uncheck Turrets and docked ships. @Lecic, sry my fault. I read it as "impossible to select target" your right.
    19. NeonSturm

      How to create big ships which look good. Newbie-safe :)

      Good point on a different perspective. You use hollow cubes like real ones - just at a bigger scale. If you are finished, you put a mantle around your ship. But not before you placed rooms and service tunnels (the grid helps you to align your rooms. The space which is not used for rooms can be...
    20. NeonSturm

      Crafting needs to be looked at again.

      Without linked factories and a to-do list crafting sux :) Babylon ore :D I have difficulties to see in names which are ores and which shards. Then kupu made shards look like ores and ores splitterd like shards by having ID ranges x+0..7 and x+0..15 confused in at least one texture pack. :/...