Search results

    1. NeonSturm

      Gravity align

      not when facing a segment. when you are affected by it's gravity. You should align vertically to exactly between +gravity axis and -gravity axis. I think it should not align you horizontally just once you press it, but you can toggle between 0 and a setting-value of 0 = ignore it. 1 = use...
    2. NeonSturm

      Adding Commas to integers: From 2147483647 to 2,147,483,647

      we had this topic ago. Please with apostrophes 2'342''332 not commas. they are too easy to confuse with dots!
    3. NeonSturm

      The crafting system sucks

      You need waste and high-quality materials. Waste: (not reversible for re-use for vitals) You can always make generic out of quality, but not vice versa. Most of the time you will be: out of low-quality (station-hull can be heavy, wasteful drone spam or worn-down armoru) as well as out of...
    4. NeonSturm

      Other games with unique features that fit in Starmade

      For orientation on ground, humans use 1 point to define your horizontal angle. Then you usually walk in one direction to this 1 point (sun, star, imaginary point got by doing calculations or bets on other points - like the point on the horizon where the sun is the highest is a bet...) But for...
    5. NeonSturm

      Addition to warp drive

      Schema wants a nice game and wants it mod-able. If this is required to make a nice game it will be done as soon as schema sees that it is required. Addition to warp drive Discussion in 'Suggestions' started by aceface, Wednesday at 8:01 PM. Not Addition of interception bubbles. The problem...
    6. NeonSturm

      Faction Friendly Fire

      Note: In previous posts, I suggested you should be able to set a min v angle for that h angle above which the turret fires to stop it from depleting your energy and looking weird. Collision-test with an imaginary projectile colliding with the predicted position of all allies would take too...
    7. NeonSturm

      Missiles: An exercise in frustration

      For me, lock-on reduces dps. You have to lock-on before the cool-down finished. That is why I will almost never use it (yes, instead put it on turrets :/ because there you worry less about as a 1000dmg missile does not hinder your 10'000 dmg cannons while locking on). I like how weapon ranges...
    8. NeonSturm

      HowTo: Re-creating EVE-Online's space pockets in StarMade

      I like it, but it is not a reliable added one : http://bugs.star-made.org/issues/932
    9. NeonSturm

      HowTo: Re-creating EVE-Online's space pockets in StarMade

      make a pocked: /sector_chmod x y z + noenter /load accelerator_beacon x_y_z_FTL-spawn required: A nice accelerator gate (if you don't know what that is, ixquick.com it - google reports you for being statistically likely to do a copyright infringement :D) A nice beacon, could just be: . M M...
    10. NeonSturm

      The crafting system sucks

      Maybe should build a asteroid eating space-shark :) And a planet eating space-whale :D Fires salvage from all directions ^^ But I have other projects currently
    11. NeonSturm

      Hull colors: Would this work?

      0..31 takes 5 bits, 0..64 takes 6 bits. You are basically saying that it uses at least 11 bit (that's 1.3 bytes out of 3) For small ships, that would be neat once they are colour-able. But for big ships RP may suffer. --- I've learned from past topics about hull colours that there is only 1...
    12. NeonSturm

      The crafting system sucks

      Though it might not be that bad that weapons and thrusters are a bit expensive. RP prefers <16% internals, rest hulls.
    13. NeonSturm

      Other games with unique features that fit in Starmade

      Ever didn't know what to build on planets? Gets interesting after the 5th screenie and in the vid http://store.steampowered.com/app/224540 Want a celestial city? http://steamcommunity.com/sharedfiles/filedetails/?id=179689806 What's unique about these? They focus on a planet or base. But we can...
    14. NeonSturm

      Fast clock with push cannons, fast (and slow) data transfer

      You could have area triggers in the nose of your ship. Then you put this ship-nose in an appropriate slot of your station and they trigger from cores (hopefully not so many glitches) For stations, the major problem currently is that I didn't found a way to build it small without having the...
    15. NeonSturm

      Starlaunch - WIP launcher replacement [Now released on Windows, Mac and Linux]

      http://starmadedock.net/attachments/list-png.4185/ StarMade Dock - Error You do not have permission to view this page or perform this action. I get so often told that registering alone isn't enough. Quite depressing.. :D
    16. NeonSturm

      The crafting system sucks

      Would simplify it too much. -- but a simplified crafting system could be an option. My opinnion You should just get all essential parts (core, energy, thruster, hulls) out of everything. You should not get everything out of everything and have it performing at the highest tech level.
    17. NeonSturm

      Fast clock with push cannons, fast (and slow) data transfer

      You have 2 trigger controllers with 4 or 5 blocks in-between then make area triggers in-between adjacent to the respective controller. Then you wall it in, only laving place for core. Final layout: . . . . . / H H H H W H Hull C T . / . T Controller H H W H H H H . / e B . d u . g t . e t o...