Search results

    1. NeonSturm

      What do you think of the planned galaxies?

      Explanation of vertex and fragment shaders and how to code them. http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf
    2. NeonSturm

      Plasma effect

      5 damage AFTER 5 seconds 5 damage AFTER 10 seconds 5 damage AFTER 15 seconds Just make your own acid with that :p
    3. NeonSturm

      New Features in Dev 0.1703 [MF Live]

      It would be :cool: if missiles jitter around (not fly a straight line, but jitter around the point they should be if they were a normal missile) and try to hit the target synchronous from different angles (like if you would have thrown a net where each node is a missile). I partially like each...
    4. NeonSturm

      Plasma effect

      Isn't the mine-layer secondary meant to add delay or fuse?
    5. NeonSturm

      What do you think of the planned galaxies?

      True. It would be really cool for navigation. Thinking a bit more about it - wouldn't it be the very same code how usual games handle object meshes? A vertex-shader should do it really fast
    6. NeonSturm

      One more step from remove filter: Replace filter

      The current implementation of this is a bit like GIMP. It is very difficult to revert a replacement without undo. I would like a filter for hull of a specific color <-> hull of another color (just replace IDs if available via inventory?) and ANY :)
    7. NeonSturm

      What do you think of the planned galaxies?

      Or incredible laggy :D
    8. NeonSturm

      How to lead a fleet in StarMade!

      They don't condense into an Ultraloard? I think the enemies need more pylons now :)
    9. NeonSturm

      "Unfriendly" rating

      Also remove the like and agree rating. Else I will put a point everybody surely disagrees with into my post to get some replys :) I think "Invalid Argument" is not that negative.
    10. NeonSturm

      We need a stalker drone too! SE has it alread :)

      YEEESSS !!! You know I was joking a bit too? I just thought it would be a very nice feature with the upcoming limited inventory if you can control a chain of 3x3x3 cargo pots following you.
    11. NeonSturm

      What are effective weapon combinations other than big cannon/cannon/x?

      The most effective weapons cut your enemies arrays into many parts and let the weapons drain much more power due to many arrays per computer.
    12. NeonSturm

      Adjusting select area in Advanced Build Mode

      blame keyboard vendors :p I hate having to press a key right of space together with 7 and 0 for braces {} the slash is above 7 too - 7 is the middle above space :( I also blame java and c++ for not using "#" for comments and "#." for multi-line comments :D
    13. NeonSturm

      Adjusting select area in Advanced Build Mode

      True, but you got me wrong. Without adv build mode I can't rotate blocks. (dot is broken and sometimes gives exceptions like with light rods recently). The block preview is both a blessing and a curse. It's a curse especially if it obstructs vision (maybe it could display a 1/2 scaled down...
    14. NeonSturm

      Personal Permissions

      But link-able would cause some problems such as that some things only link to one other.
    15. NeonSturm

      Recognized Turrets system with Pictures - [ Poll]

      Clipping through the topmost layer is not necessarily bad. Clipping through 2 is. I think a turret should have a pre-calculated minimum pitch for each yaw-segment.
    16. NeonSturm

      Adjusting select area in Advanced Build Mode

      It would be very beneficial to have keys to switch between a 1x1x1 cube and the actual selected size. Or options for x={[<XX] [16] [8] [4] [2] [1] [XX>]} XX is the current size. [<XX] and [XX>] are buttons to increase/decrease the size [16] to [1] sets a bit in the size (the scroll bar is...
    17. NeonSturm

      What do you think of the planned galaxies?

      http://sm40k.enjin.com/forum/m/20737311/viewthread/15471134-lets-build-warpgate-system/page/1 To replicate this galaxy, especially south Segmentum Pacificus, the galaxy needs to be 100 - 150 system size (if each planet is in a separate system) I think galaxies should have less systems at...
    18. NeonSturm

      Warp Gates should allow Astronauts to warp

      If gate blocks are invisible and walk-through, it should be possible to have a 2x2y1z or 3x3y1z gate too.
    19. NeonSturm

      Better lights

      Flood lights are very cpu heavy. Should be limited to a few (or a few active) per ship and big flood lights should negate small flood lights in the area off effect.
    20. NeonSturm

      Docking beam alt-fire ignoring plexdoors

      OMG. why did noobody try it? It was already possible to activate the activation block ("button") at the station contest. But it is not possible to activate a button behind a plex-door.