It would be :cool: if missiles jitter around (not fly a straight line, but jitter around the point they should be if they were a normal missile) and try to hit the target synchronous from different angles (like if you would have thrown a net where each node is a missile).
I partially like each...
True. It would be really cool for navigation.
Thinking a bit more about it - wouldn't it be the very same code how usual games handle object meshes?
A vertex-shader should do it really fast
The current implementation of this is a bit like GIMP.
It is very difficult to revert a replacement without undo.
I would like a filter for hull of a specific color <-> hull of another color (just replace IDs if available via inventory?) and ANY :)
Also remove the like and agree rating.
Else I will put a point everybody surely disagrees with into my post to get some replys :)
I think "Invalid Argument" is not that negative.
YEEESSS !!!
You know I was joking a bit too?
I just thought it would be a very nice feature with the upcoming limited inventory if you can control a chain of 3x3x3 cargo pots following you.
blame keyboard vendors :p
I hate having to press a key right of space together with 7 and 0 for braces {}
the slash is above 7 too - 7 is the middle above space :(
I also blame java and c++ for not using "#" for comments and "#." for multi-line comments :D
True, but you got me wrong.
Without adv build mode I can't rotate blocks. (dot is broken and sometimes gives exceptions like with light rods recently).
The block preview is both a blessing and a curse. It's a curse especially if it obstructs vision (maybe it could display a 1/2 scaled down...
Clipping through the topmost layer is not necessarily bad. Clipping through 2 is.
I think a turret should have a pre-calculated minimum pitch for each yaw-segment.
It would be very beneficial to have keys to switch between a 1x1x1 cube and the actual selected size.
Or options for x={[<XX] [16] [8] [4] [2] [1] [XX>]}
XX is the current size.
[<XX] and [XX>] are buttons to increase/decrease the size
[16] to [1] sets a bit in the size (the scroll bar is...
http://sm40k.enjin.com/forum/m/20737311/viewthread/15471134-lets-build-warpgate-system/page/1
To replicate this galaxy, especially south Segmentum Pacificus, the galaxy needs to be 100 - 150 system size (if each planet is in a separate system)
I think galaxies should have less systems at...
Flood lights are very cpu heavy.
Should be limited to a few (or a few active) per ship and big flood lights should negate small flood lights in the area off effect.
OMG. why did noobody try it?
It was already possible to activate the activation block ("button") at the station contest.
But it is not possible to activate a button behind a plex-door.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.