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      Stalled Plexivator

      If you change the length of a plexivator by adding or removing blocks while the lift is in motion, the lift will stop dead. You can start the lift again but the old one will be there, unmoving. I found this out by rapidly expanding a plexivator while a faction member was attempting to climb...
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      buy now ( will i get it on steam when it comes out )

      Purchasing the game now will grant you access to the full game on launch, and this will include Steam access. The intent is that you should only have to pay for the game once.
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      Sister Ray

      I\'ll get some more shots of it out as soon as I get some more of the finer points hammered down. When it\'s done I\'ll upload the .smnt file as well.
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      Sister Ray

      The offset would be a fine idea, but then it would appear as 2 shots fired at once that are 128m apart. That tactic works better for beams. If we ever get a combat beam I\'ll gladly swap it out and see how it fits.
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      Sister Ray

      It\'s hollow all the way to the back plate, so that would be about 256m per rod if I go that route. It\'s challenging to come up with something that would resemble the shot you\'d hope to see come from this barrel, but in the end I suppose we\'re just going to be going with how much you can...
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      Sister Ray

      Over the past two weeks I've been working hard on designing turrets, each one bigger than the last. After the fourth attempt or so I finally decided to really push the limits and see what the game will allow me to do. Reigning in at 263m in length and roughly 1:3 scale, The Sister Ray / Mako...
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      updated game now cant play

      Something may have corrupted when you patched. Try a fresh install?
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      Turning: where should my core be?

      Core location doesn\'t affect handling; That is up to your thrusters. Bigger ships will handle worse naturally regardless of the thrust to mass ratio, so there may be diminishing returns on that specific stat. And when you think about it, this makes a great deal of sense. We wouldn\'t want...
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      ArrayIndexOutOfBoundsException: -32

      This just starting hiking up for me as well. Though it\'s happening specifically when I try to enter or exit a build block I have placed on a planet.
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      Possible fix for abuse of catalog on servers.

      This I like. I think that shipyards were floating around the planned features list, so maybe this could be a part of that.
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      PlexLifter In Ships

      I don\'t know the specific reason that these are currently disallowed, though if I had to make an assumption it\'s likely relative to the calculations the server would have to run on operating an elevator while the entity it\'s tied to is in motion. Similar to the gravity and collision...
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      Resume AI on exit

      I propose that an additional checkbox be added to the Bobby AI module to resume AI functions after a player has entered and exited the entity. This would allow for temporary manual control of turrets without disabling the AI on all of them when cycling in and out of your ship core, and surely...
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      PlexiDoor Wedge and PlexiDoor Controller

      This would be especially useful if Bobby AI ever learns how to return the ship to wherever it was docked instead of vanishing into space.
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      Ship Upload Moderation

      Anyone who has browsed the ship upload page will know what I'm talking about. Endless entries for the Isanth-VI, Users uploading the work of others to cheese their reputation, mistakes in the catalog, and possibly completely inappropriate entries. (I've not run across anything yet, but who...