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      3 Thrust questions

      1. What is the record for fastes ship? Mine is currently at 7500 kph 2. Is there some sort of configuration you can place them in to be efficient? I have run into a problem where if I place a thruster in a certain position my ship will lose thrust. It seems to work similar to power but...
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      Amc's penetrating in the wrong pattern

      I am not sure what will cause this to happen but I am fairly certain that the guns should not penetrate like they do in this video.http://www.youtube.com/watch?v=PtyBPvoTnSw
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      Fresh Hardcore Server -Augmented Reset- [NO Whitelist, 50-Slot, 100kph, Auto Restart, Re-Balanced Ec

      Sorry about the post in your other thread. I am friends with Saber (we talk on skype but really I am only a subsciber of his). IGN:HaViC
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      Augmented Reset [Whitelist, 99% uptime, limited rules]

      I am friends with Saber (more like I am subbed to him on youtube but we chat on skype fairly often). IGN: HaViC
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      factions not protecting at all

      and the fact that you joined today I would have to assume you are one of the 2 in the video who hacked the game. Also obviously it was him in the video. Do you read? He used the same IGN and forum name. Also this needs to be addressed.
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      Hackers have made it to Starmade

      I suggest you whitelist your servers and keep these two out of them. This should be addressed somehow. I am not a programmer so I have no idea how to address this problem. http://www.youtube.com/watch?v=GduOvfGOY-s
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      Stealth ship bugs

      It uses the mass of your ship. My ship has 530 mass and 807k regen. Which is enough to support both jamming and cloaking constantly.
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      Stealth ship bugs

      But this seems to be different as it is not every minute or so it is eery few seconds. It has never had this problem before.
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      Stealth ship bugs

      1: None of my stealth ships remain cloaked or jammed. They do not consume power and even the ones that have power tanks don't stay stealthed but for a few seconds. For example my 530 mass ship with over 800k regen and 100k base power does not stay stealthed. 2: That same stealth ship has...
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      Factory bugs pt2

      Coarse mineral recipes require 1 per 10000 of a lower ore. If you make a factory that is connected to a lot of enhancers in order for the recipe to work you have to place enough of the ore to survive 1 tick. For instance my factory would use 290000 item per tick. Since it would use that many it...
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      2 bugs I have run into while building my factory

      1: When a recipe hit 33 blocks per tick it crashed my game. When I got back on the recipe was 1 block per tick with a progress of -6mil out of 320 2: As some of you may know shift-v connects all blocks that are in the chain of the one you were looking at. I have put nearly 1 mil (I did not...
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      Final Pulse Ship Design [Orion Turret Ship]

      How shall we dispose of it?
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      [Annoying Bug] Missiles Spawn at wrong Position

      when you have over 50 missiles all hidden behind stuff? You expect me to 1 find them all and 2 make them all current, every time I come back in the game? This is a bug that needs to be addressed, especially since it has been here a long time and missiles can hit your own turrets. If the missiles...
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      Flash Gordon (MushroomFleet)

      I expect you to get a few views on it. Lol. (by Cap I mean Captainn Spaulding)
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      [Annoying Bug] Missiles Spawn at wrong Position

      Nearly the same. Left missiles come out the front, left come out in the middle, and for some reason there is one that comes out the back. (I have 50-ish missiles all 150 long. I even built the missiles disconnected from the cpu and connected them after it was finished.
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      Power Generation and Perma Cloak/Jam Table & Calculations

      I have made a ship with 260k e/sec. Any mass over 130-ish and it can\'t perma both jam and cloak.
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      Pirates not considered enemies by turrets.

      This is tested only on ship turrets not base turrets. This has also not been tested on pirate bases. When a turret is active and set to any it will not attack pirate ships. When set to selected target they fire the way they should (on selected target). My ship was not factioned nor were the...
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      Turret bug with new patch

      Currently my turrets will not fire on pirates. I have yet to test if they will fire on a player enemy (warring faction).