We are in the process of designing new insignia for the faction. We'll be swapping out banners... eventually. No idea when. We're lazy as fuck in that regard.
I do.
The scheduled fighter battle.
Radar jammers don't work so well when someone brings an AI drone with lockon missiles. Lecic crashed repeatedly, Kark was pegged by a missile right off the bat, and I lasted a while only to eventually get shredded by the lockons myself. Note to self: Never...
Problem with requiring manpower for defense is that people will inevitably be annihilated just for not playing 8 hours per day.
There should be some sort of chance that an oversize attack force will fail to destroy a less massive outpost without defending players having to forego their social...
pls
gib me nao
I want to make salvagers that look good and aren't bricks, please. Salvagers I'm proud to use. Salvagers that feel like ships. This would help with that.
Use a scripted base, then, and have a toggle between the GUI layout and the script interface, with the GUI being the basic thing that people see first.
Changes on the grid = changes to the script. The script is more powerful than the GUI, but also far more advanced, and newbies can learn the...
Damage pulse would need to be changed somewhat for it to work with a forward conical spray. I don't really think it's a "melee" weapon, though, given that it could potentially have a couple hundred meters of range
Simple enough idea that I'd like to see as a part of the future Shipyard update. Starmade is absolutely enormous, yeah? We have so much space we don't know what to do with it. Let's overhaul faction combat by making Starmade a little bit more RTS-esque.
Shipyards built by players can be set...
I'm going to throw this concept out there...
100% Flamethrower secondary could do 50% block damage and, perhaps, 50% bonus HP damage on top of it, perhaps? The drawback to this idea is that we'd need to have the HP update implemented totally first, with HP being a separate metric from total...
Most factions avoid becoming vulnerable to that tactic by taking as little territory as they possibly can and still support themselves.
Comr4de and others have suggested that factions require having territory to regenerate faction points, while members drain faction points, so that turtling...
We already are able to technically assault and destroy a faction homebase, by means of draining faction points. Problem is, in order to do so, the faction in question must be so horrifically undereducated that they actually expand their territory. You lose a LOT of faction points when one of...
I'm going to post my support for the idea of being able to regulate a planet's gravity in the Config here, since I was about to make a thread on it myself.
It would be amazingly useful for in-atmosphere games and such.
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