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    1. Winterhome

      Brainstorm This New Power Block

      How about this... A pair of reactor construction blocks, and a reactor heat mechanic. Reactor block (*possibly* consumes fuel - generates heat, but also gains a bonus for every adjacent Fusion Reactor block) Heat Sink block (transfers and stores heat from adjacent blocks, and loses heat for...
    2. Winterhome

      Will starmade support hololens?

      I wouldn't mind being able to use Hololens as an alternate reality type thing. Sitting at your desk, or rather, sitting in your cockpit chair, and manually operating the controls with the imaginary buttons in the Hololens world :P
    3. Winterhome

      Gigantism

      I have never, ever seen someone use a drone carrier. Not once. Why? Because you're literally throwing resources away that you'll never get back, and it's an enormous pain in the ass to set up a drone carrier for a single fight, which may or may not go well due to the problem of drones being...
    4. Winterhome

      Astronaut Classes

      Or we could just keep it fully sandbox and make the players design their own astronaut stuff.
    5. Winterhome

      Gigantism

      I build larger ships. I don't like that larger ships are seriously the only option. Your first point is invalidated by default.
    6. Winterhome

      HP based mining

      I didn't notice your post when I posted that, sorry :P Glad to see we have the same idea :D
    7. Winterhome

      HP based mining

      People keep thinking in terms of blocks and entities. We could just run a side script that counts up resources every minute or five based on number of salvage modules hitting the planet's core when the sector is unloaded.
    8. Winterhome

      NP Cobalt Royalty [EVE themed PVP faction]

      Wrong thread. Red Alert's thread was extremely minor compared to Holy Cookie's thread.
    9. Winterhome

      Combat Logic (Hotbar Keybinding, Faster Clocks, Click-And-Hold Button)

      I'm not really sure why rapid weapons would need to be nerfed, but that's a subject for a different thread. If anything, the other systems are in drastic need of a buff.
    10. Winterhome

      Combat Logic (Hotbar Keybinding, Faster Clocks, Click-And-Hold Button)

      Click-And-Hold so that one may fire weapons in a natural and intuitive way when they're mounted in rail docked items, as opposed to click to toggle, or click once for every shot, or if the pilot wishes to use some sort of rotating object as a "weapon", and so on.
    11. Winterhome

      Combat Logic (Hotbar Keybinding, Faster Clocks, Click-And-Hold Button)

      We have the Inner Ship Remote already. Let's take it a step further. Plenty of ships have really, really awesome, complex rigging with their rail mechanics and such, so we should expand the possibilities for using the machines we have. I want to see the ability to bind keys on the keyboard to...
    12. Winterhome

      Invulnerability and Base Raiding

      How about sending a notification to a faction whenever their base is under attack, and giving them a notification any time an asset is being captured? A sufficiently long capture timer for defenders to arrive and prevent it from happening should do the trick.
    13. Winterhome

      Warhead Damage

      :(
    14. Winterhome

      bounce off, angle of incedence vs damage.

      Try 5 minutes. That's just a few lines of code you're putting in front of the damage dealing bit. The vector for velocity doesn't change in simple projectiles - they spawn at a given directional velocity and stay at it until the projectile object is deleted. You're not calculating it during...
    15. Winterhome

      bounce off, angle of incedence vs damage.

      Not really. The math is the same on a 2D plane, a 3D plane, a 4D plane, and so on. You just keep using a larger and larger vector for the velocity of the projectile and the surface normal (a line directly perpendicular to the surface plane) you're bouncing off of. That's just a few small lines...
    16. Winterhome

      Consumables! yes, even the alcoholic kind!

      Aye, and "Pirate" players suddenly have the option to intercept and steal your booze shipments
    17. Winterhome

      Modernized Skid Racing

      I'd be up for that. :D
    18. Winterhome

      bounce off, angle of incedence vs damage.

      Bullet bouncing is really, really easy. I've already done it in games that I didn't even have the source code to. Just flip the projectile's velocity over the surface normal of whatever it's hitting. Make an angle threshold check of some sort. But I'm not sure how I feel about it in a large...
    19. Winterhome

      Consumables! yes, even the alcoholic kind!

      I feel that this would be best mixed with a couple of other things for the most entertaining experience possible. Faction AI trade fleets come to mind, transferring resources from base to base, and selling and buying high priority resources from Trading Guild and neutral + ally shops. Uneven...
    20. Winterhome

      HP based mining

      Don't necessarily have to load the planet more than once, plus any time you visit the planet to collect ores. It'd help get rid of some of the grindy aspect of the game, and give factions a good reason to want to expand. With the amount of factions we have on most servers, I'd expect to see...