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    1. NeonSturm

      Star-Made Modding API?

      If someone really makes such a good mod, does he then not deserve to play this game when it's released? Or have one more friend playing? After all he contributed in a way to likely attract more than one new player by this.
    2. NeonSturm

      Highways between gates, how to make good animations?

      At 13:50 for example X-Rebirth did it! What do you think about the concept to enter/leave a highway between gates everywhere you want? They also figured out a good way to make hyper-space fights possible with the 3x3 tubes in which you can travel. This 3x3 tunnel field could have...
    3. NeonSturm

      Long range and more realistic gravity

      I agree on long range. I would agree on realistic if planets would be already. I haven't stylish on this computer (which spaces like and agree horizontally more out), changed it to like for above reasons.
    4. NeonSturm

      Long range and more realistic gravity

      gravity acecllerates by 10m/s^2 ? Are your ship thrusters that weak? Also you have a jump drive. Last update made it work even with only 0.001 (=0.1% mass), thus you can always get out!
    5. NeonSturm

      energy field block

      We don't have a block jet which blocks weapons with shield, but not with hp, We don't have a block jet which blocks weapons but has no mass and let objects pass through. I support!
    6. NeonSturm

      Brainstorm This Perfect turning system - no half-assed solution

      And wikipedia uses again nested not step-wise detail explained formulas without examples of how to actually calculate the centre the first time how to update it efficienctly on mass loss/gain ... Maybe government is zensoring the easy explanations... Maybe I have to click easy english rather...
    7. NeonSturm

      Missile configs: Best of all worlds

      Completely dumb fire is dumb. Medium speed and low turn or not turn without lock is not so dumb. I am not sure if I can agree on sliders... Maybe turning should be turning / current-speed / reload. %DPS (0..100) & reload(long..short) <-instead-- damage & reload
    8. NeonSturm

      Option to hide logic connections

      Maybe also render connections >from a selected< one outside build mode?
    9. NeonSturm

      Fission (nuclear), fossil, FTL and fusion (better in every way nuclear) fuels and power.

      And it promotes power tanks :p It would be ideal for short bursts and high endurance, but discourages a long burst initial in combat.
    10. NeonSturm

      USSF Standard Ship Classifications

      And no USA country allows peoples to own a gun and shot intruders into their home? No medival was able to use a fork as weapon or build himself a cheap bow? IRL in space age you may dock an asteroid, go FTL and unleash it at a military target... Weapons always existed, exists and will exist...
    11. NeonSturm

      Recognized Turrets system with Pictures - [ Poll]

      That would mean we could make missiles "one-time shotguns on impact". No more AOE through objects :D
    12. NeonSturm

      Mass-based turning system

      If box size does not matter anymore... :p --- Imagine a cube: -- -- -- -- y: -- -- --| y blocks -- -- -- -- +3 -- -- --| 3 -- -- -- -- +2 -- -- --| 7 -- -- -- -- +1 -- -- --| 9 x: -3 -2 -1 00 +1 +2 +3| 9 -- -- -- -- -1 -- -- --| 9 -- -- -- -- -2 -- -- --| 7 -- -- -- -- -3 -- -- --| 3...
    13. NeonSturm

      Automatic Broadsides and Fixed AI controlled guns in any direction

      + Damage decreases over range. A missile which would one-shot even hull, could now waste damage on overkill vs systems in doom-cubes before hitting the parts which matter (regenerative, not power and shield tanks). If you have multiple ships (in an convoy or squad of 2-4 ships for example)...
    14. NeonSturm

      default controls ????

      You mention MICROSOFT and "great" in the same sentence? The company "may-become-inofficial-digital-groverment" which bought MineCraft for just 1/10 it's yearly income? (the dev spent 10 years on it) Burn heretic, burn! :D
    15. NeonSturm

      Conserve Mass

      We have a suggestion about the ships centre of mass Calculations for a ship's centre of mass. Finding an efficient solution Now I wanna ask the SM community, "if you think that it would not be more fun to play (in general) if mass is conserved". It would make the calculation of centre of...
    16. NeonSturm

      Binary and Trinary Star Systems...

      Watch this short video I know we don't get orbits, but maybe we could get a "temporary snapshot" of a system from this game for our solar systems.
    17. NeonSturm

      On the Subject of Planets

      LOL, you really know how to get off-topic into the news section where schema is present ;) There is one big problem. Cubes vs Vertices, Edges and Faces. But I hope schema could just create a Vertex (=corner) in the middle of the topmost block which is thicker than the air beneath in case it's...
    18. NeonSturm

      Mass-based turning system

      With a ship >2km minimum radius, you can make a distance-holder like: H . . . H . . . H . . . H . . T . . . . . . . T . . . . . . . T . . . . . . . . . . . . . . . . . . . . H . . . H . . . H . . . H . . . . . . T . . . . . . . . . T . . . . . . . . . . . . . . . . . . T . . . H . . . H . . . H...
    19. NeonSturm

      USSF Standard Ship Classifications

      I dislike the OP's classification. Scouts should be stealth + invisible. Stealth fighters don't have to be invisible permanently, just stealth and some invisibility (( which is poorly balanced due to vanilla power-tanks only storing 10 seconds of a reactor output and their high power drain ))...
    20. NeonSturm

      What servers do you play on?

      I miss servers with 100+ peoples on. I played SunWorld a bit until I couldn't connect anymore (dunno why, maybe fixed, dunnothing about it) Now I stick to http://sm40k.enjin.com/ but played more single player during the summer break where I was on alone for some week or two and afterwards. May...