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    1. NeonSturm

      Personal Armor

      We shouldn't necro because of old outdated info in the first 13 pages of a 13 month but no year old thread. The thread in question had only one short page, thus I don't see much of a problem. BTW: Try to find the easter-egg in my post :)
    2. NeonSturm

      Turret Aiming

      pulse-ion cannons :p 1 rapid fire to suppress shield regen. 1 punch through to hit internals rather than the surface hull. If you attack from cloak, consider a few small ion-pulse beams or missiles with a few small overdrive-pulse beams as cloakers usually are hit&run with shitloads of energy...
    3. NeonSturm

      Why is there no wiki?

      It says finished articles : Block IDs but lists the old Plextanium and Quantanium stuff :)
    4. NeonSturm

      Another Logic Question...

      The easiest way is to make a button and chain it to delays first. B -> D1 -> D2 -> D3 ... (B is the button / activation block) Then EITHER connect them all to input into one AND (activates after some time of input into B, deactivates immeadiately when B receives false) OR connect them all to...
    5. NeonSturm

      The StarMade youtube channel is back alive

      Now I just want the option to put selected or look-at block into the filter with a button press. Possible? Yes. Time to code it? Low UI-Clutter? Maybe, but you don't have to use it if it is not important for you.
    6. NeonSturm

      On the Subject of Planets

      Do we have a possible solution for vines? ((The floating things on purple planets)) Do we have a solution for overhang-cliffs? These are the two things that (I believe) prevent schema from implementing it.
    7. NeonSturm

      Highways between gates, how to make good animations?

      I think gates should be able to let you pass through and continue on your jurney. For each Gate there could exist 1 or 2 lanes (one way) or 1..2 loops through the gate. Apporaching Gates: +-—-—-—-—-—-+-—-—-—-—-—-+-—-—|—|—-—-+-—-—-—-—-—-+ | - - - - - | O O O O O | X X X X X | - - - - - | | - O...
    8. NeonSturm

      what is the piercing effect for?

      I want something when I get pissed off :) Oh wait, we already have yellow/green :)
    9. NeonSturm

      Animatable HUD

      Theoretically yes. A gif is just a 1x5y or 5x1y sectors Picture where a 1x1 sector (which is as big as one picture) is choosen for each frame. offset = size * (frameNumber % numberPictures + firstFrameNumber) x|y = x|y + offset It just needs to be implemented. And the GPU-RAM must hold all...
    10. NeonSturm

      Skill weapon/effect/slave : particle projector (no-aoe tracking projectile)

      Nice idea. I just wanted to suggest the concept -wasn't fixed on actual stats. Random idea: They could move relative to your ship - if you turn they move quite a lot and may miss a lot more (quantum-synced after all :D) I thought about 5 dps per block (same as cannon), but very short reload...
    11. NeonSturm

      A funny new Signature Planr :) I like it, though it gets a bit old/repeating after some time...

      A funny new Signature Planr :) I like it, though it gets a bit old/repeating after some time spending on watching it (like every short gif):D Pro-Tip : Align it in center or right and nobody confuses it with post-content
    12. NeonSturm

      Highways between gates, how to make good animations?

      Basically I suggested a visual path before watching the X-Rebirth videos. It would only have been a short step to get a suggestion to enter these tunnes. And the 3x3 grid is no longer in use since Update 2.0 of X-Rebirth. They didn't want the "get behind a faster ship and fly faster with it"...
    13. NeonSturm

      Skill weapon/effect/slave : particle projector (no-aoe tracking projectile)

      Background-story: The particle projector fires micro-singularities which are synced with micro-singularities inside the weapon. These are sustained by a forcefield projected around them from the on-board one through the quantum sync. On impact they collapse, but not before doing some damage...
    14. NeonSturm

      On the Subject of Planets

      Actually you could use open plex doors, dock a ship and close the plex doors of a dock to get 2 blocks in partially the same space. Use wedges to kit the 0.5 m gap Works pretty well with a single activation module next to the dock auto-opening and closing plex door walkways. Just don't make it...
    15. NeonSturm

      Some New Player questions

      With 6$ per license it needs a half billion players to get minecraft's value of 2.5 billion $. That is 1/13? of the world population. EDIT: With 1$ being (3/4)€, you need abotu 375"000"000 buyers. But wiith 1 million paying players (about 1/80 of germanys population, was some time ago I checked...
    16. NeonSturm

      Making GUI modding easier

      Just give each row (16 pixels heigh) on a screen an binary-tree of elements that touch it. binaryTree[x/16] = mouse.y > pos between mid objects y > pos between 3/4 and 4/4 objects ... y < pos between 3/4 and 4/4 objects ... else y < mid-pos y > pos between 1/4 and 2/4 objects ... y < pos between...
    17. NeonSturm

      My take on the upcoming ship HP system

      I have to add some logic to this thread :p How about: Take HP from blocks. For small weapons, the last 16-64 blocks damaged by a weapon are stored in a meta-table with more detailed HP if they damage a new block and push one out of this list, this adds to the weapons critical damage value...
    18. NeonSturm

      New Logic Block Connections

      cannon-cannon fires 10 times a second. Nice 0.1 delay clock :)
    19. NeonSturm

      Heat energy, solar-power, balance, feature

      If you fire your thrusters in pulses, you may even get a usable speed difference between parts of your ship. Would also be fun to have 3/5 thrusters to 1 power-regenerator = ~17% ~10% regain. With an efficiency of 45% regain with 1 thruster, 5 power-regenerators and diminishing returns. I...
    20. NeonSturm

      On the Subject of Planets

      I think some cracks are a feature. With the impossibility to build on (or just bridges) it's mostly the gravity (and orientation) glitches which are unfun. If planets would be bigger and lag-free, those cracks would seem natural earth quacke areas.