We shouldn't necro because of old outdated info in the first 13 pages of a 13 month but no year old thread.
The thread in question had only one short page, thus I don't see much of a problem.
BTW: Try to find the easter-egg in my post :)
pulse-ion cannons :p
1 rapid fire to suppress shield regen.
1 punch through to hit internals rather than the surface hull.
If you attack from cloak, consider a few small ion-pulse beams or missiles with a few small overdrive-pulse beams as cloakers usually are hit&run with shitloads of energy...
The easiest way is to make a button and chain it to delays first.
B -> D1 -> D2 -> D3 ...
(B is the button / activation block)
Then
EITHER connect them all to input into one AND (activates after some time of input into B, deactivates immeadiately when B receives false)
OR connect them all to...
Now I just want the option to put selected or look-at block into the filter with a button press.
Possible? Yes.
Time to code it? Low
UI-Clutter? Maybe, but you don't have to use it if it is not important for you.
Do we have a possible solution for vines? ((The floating things on purple planets))
Do we have a solution for overhang-cliffs?
These are the two things that (I believe) prevent schema from implementing it.
I think gates should be able to let you pass through and continue on your jurney.
For each Gate there could exist 1 or 2 lanes (one way) or 1..2 loops through the gate.
Apporaching Gates:
+-—-—-—-—-—-+-—-—-—-—-—-+-—-—|—|—-—-+-—-—-—-—-—-+
| - - - - - | O O O O O | X X X X X | - - - - - |
| - O...
Theoretically yes.
A gif is just a 1x5y or 5x1y sectors Picture where a 1x1 sector (which is as big as one picture) is choosen for each frame.
offset = size * (frameNumber % numberPictures + firstFrameNumber)
x|y = x|y + offset
It just needs to be implemented. And the GPU-RAM must hold all...
Nice idea.
I just wanted to suggest the concept -wasn't fixed on actual stats.
Random idea: They could move relative to your ship - if you turn they move quite a lot and may miss a lot more (quantum-synced after all :D)
I thought about 5 dps per block (same as cannon), but very short reload...
A funny new Signature Planr :)
I like it, though it gets a bit old/repeating after some time spending on watching it (like every short gif):D
Pro-Tip : Align it in center or right and nobody confuses it with post-content
Basically I suggested a visual path before watching the X-Rebirth videos. It would only have been a short step to get a suggestion to enter these tunnes.
And the 3x3 grid is no longer in use since Update 2.0 of X-Rebirth.
They didn't want the "get behind a faster ship and fly faster with it"...
Background-story:
The particle projector fires micro-singularities which are synced with micro-singularities inside the weapon.
These are sustained by a forcefield projected around them from the on-board one through the quantum sync.
On impact they collapse, but not before doing some damage...
Actually you could use open plex doors, dock a ship and close the plex doors of a dock to get 2 blocks in partially the same space.
Use wedges to kit the 0.5 m gap
Works pretty well with a single activation module next to the dock auto-opening and closing plex door walkways.
Just don't make it...
With 6$ per license it needs a half billion players to get minecraft's value of 2.5 billion $. That is 1/13? of the world population.
EDIT: With 1$ being (3/4)€, you need abotu 375"000"000 buyers.
But wiith 1 million paying players (about 1/80 of germanys population, was some time ago I checked...
Just give each row (16 pixels heigh) on a screen an binary-tree of elements that touch it.
binaryTree[x/16] =
mouse.y > pos between mid objects
y > pos between 3/4 and 4/4 objects
...
y < pos between 3/4 and 4/4 objects
...
else y < mid-pos
y > pos between 1/4 and 2/4 objects
...
y < pos between...
I have to add some logic to this thread :p
How about:
Take HP from blocks.
For small weapons, the last 16-64 blocks damaged by a weapon are stored in a meta-table with more detailed HP if they damage a new block and push one out of this list, this adds to the weapons critical damage value...
If you fire your thrusters in pulses, you may even get a usable speed difference between parts of your ship.
Would also be fun to have 3/5 thrusters to 1 power-regenerator = ~17% ~10% regain.
With an efficiency of 45% regain with 1 thruster, 5 power-regenerators and diminishing returns.
I...
I think some cracks are a feature.
With the impossibility to build on (or just bridges) it's mostly the gravity (and orientation) glitches which are unfun.
If planets would be bigger and lag-free, those cracks would seem natural earth quacke areas.
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