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    1. Thalanor

      Transporters: no transport on same entity

      You don't seem to understand that it is unhealthy for an array of options if one of the has both the lowest cost and highest benefit. Yes, that is promotion, but the value of said spaces would decrease if NPC crews were just stored away into a secluded chamber while player movement is...
    2. Thalanor

      Transporters: no transport on same entity

      Griefer friendly? Was starmade griefer friendly before (without these transporters)? No, it was not. Again, you didn't read anything in this thread. It was stated repeatedly that if your ship is not docked, then it is not safe, whether I kill it with a ship or with boarding, and the latter is...
    3. Thalanor

      Transporters: no transport on same entity

      There is a tradeoff (cost/risk/investment vs benefit) for everything in starmade. Yes, even investing design time to make walking down the hall to pee more convenient is an investment choice. The arrow method of navigation ceases to be useful when the amount of docked cores exceeds a certain...
    4. Thalanor

      Transporters: no transport on same entity

      No you don't, as evident from your response. I have nothing against ship-to-ship transporters, but you tried to pull down the debate to me "not liking transporters at all". Alot of your points depend on "not liking" or "hating". I have repeated my core points several times now. All of these...
    5. Thalanor

      Transporters: no transport on same entity

      Do you ever read the full posts? Ship-to-ship transport: Tradeoff is safety (shields drop when using) vs traveling time (vs a shuttle). This is fine. Internal transport: There is no tradeoff. This is not fine. A tradeoff always weights an input cost against an output benefit. The input cost...
    6. Thalanor

      Transporters: no transport on same entity

      Yes, because otherwise you end up with no-brainers. No-brainers are bad in a game. Large single chunk of time invested in design and construction to save small chunks of time frequently when travelling. Large single chunk of time invested in design and construction to save small chunks of time...
    7. Thalanor

      Transporters: no transport on same entity

      If by "complicated" you just mean "not handed to you out of the box" then yes. You can put boarding deterrents (like aforementioned turrets) into your ship. They will make your interior more complex. This is a good thing, because if you invest time and spatial planning into your build, it is...
    8. Thalanor

      Transporters: no transport on same entity

      Inter-entity teleportation has a purpose: Trade the time investment of taking a shuttle plus the risk to the astronaut against no time investment and a risk to both ships (shields down). This offers tactical choice in faction fleet use. Intra-entity teleportation on the other hand reduces any...
    9. Thalanor

      Transporters: no transport on same entity

      If you are using logic to counteract boarding, then good for you, that plus turrets is how it is meant to be counteracted. There can be blast doors ten meters thick if you want, you will still have to switch them on and off everytime one of the NPC crew needs to reach a station, and the larger...
    10. Thalanor

      Transporters: no transport on same entity

      Did you read the recent development direction post? Ships are precisely not going to be all about one pilot in a core forever. Yes, you can currently choose to not have any interior at all, but this issue precisely is going to be covered in future development.
    11. Thalanor

      Transporters: no transport on same entity

      No, we're not down to only restricting this on stations. Literally all of the issues listed in the OP exist with ships. We don't even know if you can place more than one cockpit, and you would actually have to interconnect these even if you slapped twenty onto your ship if you wanted them all to...
    12. Thalanor

      Transporters: no transport on same entity

      To floating entities as transporter hubs: On moving ships, this does not work, and on invincible stations, this means that the floating entities are not invincible and could be destroyed (even by just one malicious visitor with a pistol, or someone deciding to spawn a core and slap weapons on it...
    13. Thalanor

      Transporters: no transport on same entity

      With "entity" I mean the entire nested docking chain. This means that entity-to-entity transport would only be transport between disconnected entities. If you docked your ship to a station, you would have to exit the ship and walk there, this is how my suggestion is intended. Anything else would...
    14. Thalanor

      Transporters: no transport on same entity

      There is indeed much more than boarding listed in my OP. This also concerns the viability of rails or gravity based transports and of creating show-off complex interiors (these are purely RP features without any relation to PvP in the first place), since any station visitor would want a teleport...
    15. Thalanor

      Transporters: no transport on same entity

      If you are AFK away from your homebase, you will loose your ship, whether these half a dozen people spend 20 minutes cutting through advanced armor with a torch or bring a ship by themselves. How interior turrets are going to help with that? They provide your much requested boarding security...
    16. Thalanor

      Transporters: no transport on same entity

      Then faction warfare servers are just not for you. They are still the main focus of a game focused around spaceship fights and territorial conflict, and as such balancing can only be done from the POV of a faction warfare server. If you don't want to face any hostility, open up a server for you...
    17. Thalanor

      Transporters: no transport on same entity

      This is completely unrelated to boarding and a phenomenon of the game itself. Yes, everything that is not docked to the homebase is not invincible. This doesn't change if there was no intra-entity teleporting (nothing but the homebase was invincible before that update either). If you are not...
    18. Thalanor

      Transporters: no transport on same entity

      If your ship is not docked to a homebase, then there already is the constant threat of loosing the entire ship. It doesn't make much of a difference to the attacked party whether their ship is blown to pieces and salvaged, or the crew killed and the ship stolen - any entity out in space, away...
    19. Thalanor

      Transporters shouldn't drop shields to 0%.

      Transporters basically let you skip an entire lengthy procedure - go to shuttle, undock, fly to other ship, dock, exit shuttle. In addition, this is entirely without risk to the astronaut, so I think a full shield drop is indeed warranted. This also promotes reasonably sized ships, since a high...
    20. Thalanor

      Transporters: no transport on same entity

      Boarding isn't ganking people - if I wanted to gank someone, I'd barrage their ship from a safe distance until nothing is left anymore. Boarding as it is in the process of being developed is actually the exact opposite to ganking, as it requires the boarding crew to actually get themselves into...