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    1. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Time for some R&D. My goal was to make the smallest possible enemy detector, to be able to field multiple of these even on small ships. It uses a back-and-forth moving rail based sensor head and a turret. Once the detector triggers, the signal will persist until you reset all turrets via the...
    2. Thalanor

      The ultimate drone R&D thread

      maverson unfortunately, neither my outdated drone technology nor the skoomdrone technology is still valid at this point. However, you can look forward to massive technological advancements once AI fleet control has been implemented - keptick and the rest of us are sure to come up with some...
    3. Thalanor

      Magnetic Rail Enhancers

      I fully support this. The rail config below might be a workaround in the meantime (broaden the contact area with several parallel rail tracks, then join them into one) ^ ^ >>^<< ^^^^^ ^^^^^ ^^^^^ ^^^^^
    4. Thalanor

      Planned slab wedges

      I want this so much.
    5. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Aaaand again a new project started while the old one is not finished. Size reasons! I need to build smaller given how I currently do not have that much time. Here is the very rough outline. Design Intent: Maximally efficient frigate/destroyer with high RP value. Efficient means exactly hitting...
    6. Thalanor

      Transporters: no transport on same entity

      By boiling down everything to a problem between SMD (the official starmade forum, btw) and your community, you are not doing it a favor, Mered4 . Look at the fantastic server presentation post plusnine made. Clearly, there are people in your community capable of great things. Don't ruin it for them.
    7. Thalanor

      Note-blocks

      I definitely want a few standard sounds in the game that should all be logic-triggerable via a new "speaker" block: - Alerts (varying alert sounds from terran military style to weird-ass alien style) - Door sounds (small door swooshes to large hangar door humming) - Ambient sounds ("creaking"...
    8. Thalanor

      What have I missed?

      I'm actually even more excited about slabs than cargo, most notably because of all the crapton of options we will get for fine-grained interior building! (Even if that means alot of stuff has to get a facelift).
    9. Thalanor

      Warheads are just fine as they are???

      I feel like the cleanest way to make them viable is to partially or fully drop the shield penetration and just make them like 50 times more effective than the same block count in missile tubes. That way you'd have a high risk high reward weapon option. Why the huge number? Because square-cube...
    10. Thalanor

      buff dumb missiles

      Yeah, speed is where they should be buffed. That way dumbfires would be a middle thing between cannons and lockons, which is how it works best.
    11. Thalanor

      Starmade Q&A: Stuff confirmed so far

      "- Advanced AI that's capable to dock to carriers and follow waypoints is planned." WHEEEEEE Do I need a carrier now? ...I do need a carrier now
    12. Thalanor

      What have I missed?

      Implementing stuff in code never has reliable ETAs, for all we know it could still take a month if there are problems.
    13. Thalanor

      Fallout Vault Door was requested so here it comes

      It is just the bolt mechanism - the actual door itself is still missing (as well as the wall it belongs to). Like this: http://themarkconsulting.com/wp-content/uploads/2015/04/Bank_Vault_3D_Wallpaper-HD.jpg Please don't derail Drakkart 's thread though :) His is the actual "fallout style" vault...
    14. Thalanor

      Fallout Vault Door was requested so here it comes

      Doors doors doors, best application for rails :) Awesome! My vault door actually is less of a fallout vault door than a real life one, because it doesn't animate the same way like the fallout doors (instead animates 8 bolts). Reminds me, I should continue with that one sometime.
    15. Thalanor

      Different missile warheads (warheads as in the missile explosion not the block)

      Ohh I like this. So what you suggest is basically squashhead and HEAT warheads like on tank ammo. Then there'd be missiles for all possible applications - piercing thick armor, doing massive area damage, removing point defense once mothership shielding drops below 50%, etc.
    16. Thalanor

      The EE2 Project

      Yes, this is important. You can't really aim (or see) beyond 5km anyways, so please adjust weapon ranges to be sane - that also goes for projectile speeds. For instance, on NFD right now, projectile speeds are so fast that you don't even see cannon projectiles with half beam support anymore, and...
    17. Thalanor

      StarMade News - November 9th 2015

      So basically, storage blocks are now storage computers, and what they can fit is limited by how much physical space is allocated to them? Awesome! I hope we're getting a way to transfer cargo from docked entities indeed. It'd be extra neat if the cargo blocks would disappear on one entitiy and...
    18. Thalanor

      darknassland :))

      Space camo? Awesome :D
    19. Thalanor

      Mushroom Fleet: Shogunate Season 2 (ending December 2015)

      From a first glance, I am honestly surprised about the drastic improvement in quality, server paradigm and staff maturity. Looks like a complete replacement of what I saw as the "galactic playground" of the server landscape in the past. Looking at the G+, especially your contributions plusnine...
    20. Thalanor

      Transporters: no transport on same entity

      Both of these in conjunction would go a long way towards estabilishing a tradeoff. It is much easier to win a ship battle than it is to board a ship (before the update already). Boarding is an extremely rare, difficult to pull off means of attack. It is in fact officially supported by a series...