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    1. BDLS

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      B E A M---H O T F I X---W H E N
    2. BDLS

      Weapon targeting area changing with the size of the weapon VS. the size of the ship it is mounted on

      Or a server.cfg option to just lock aiming reticule to center. That'll really give smaller ships some survivability. Maybe it should even be a vanilla setting.
    3. BDLS

      Burst fireing weapons power cells.

      Neat idea, but high alpha damage is already problematic.
    4. BDLS

      PVP balancing weapon

      Daniel, I think at this point you should just make your own custom server configured to have no shield blocks. ...that might actually be really fun. In the meantime, I wouldn't hold your breath for getting ship based weapons/blocks that bypass shields. Pretty sure 99% of the community would be...
    5. BDLS

      Disintegrators (un-nerfing)

      Why would anyone make anything other than cloaked torpedo sticks if they bypassed shields Think about it
    6. BDLS

      Disintegrators (un-nerfing)

      A retarded solution to a retarded idea. As I said before, it's retarded to expect everyone to cover their ships in area triggers linked to a damage pulse comp and praying it stops a cloaked deathstick Just give warheads push pulse effect on hit or some kind of neat debuff. Ignoring shields is...
    7. BDLS

      Is there any way to change the engagement range of AI ships?

      It's in the new bug tracker. They always end of moving out to the max range of their longest distance weapon. In reality it should (pulse excluded) be the range of their shortest weapon range minus longest dimension of the target ship.
    8. BDLS

      Quick and EZ npc update ideas

      Admin command or anyone can use it? Is it in the normal number based npc command menu now? I'd check but away from pc for a while... And yeah turret core would work also. I just want a reason to staff my ship with crew. Something like this would be a nice little bonus until npcs are fully...
    9. BDLS

      Quick and EZ npc update ideas

      1) Command to make an npc sit on a block like a player can. 2) Command to bind an npc to a weapons computer. Can give a flat buff percentage to that weapon's stats, maybe 5-10%. Would be more useful on capital sized weapons arrays. Of course they'd need a goofy "fidgeting with a computer"...
    10. BDLS

      Why do Missile/Pulse Weapons destroy docked cores inside the ship?

      Yeah they have that tiny pixel animation. We need glorious destruction spheres that match the radius of damage Curious if they still do the radius damage when shot down by pd though
    11. BDLS

      Why do Missile/Pulse Weapons destroy docked cores inside the ship?

      Fixed explosions? Hope so! I'd love even a placeholder missile explosion effect while we wait for the real thing. Just recycle the pulse effect but make it less opaque and the color of the missile. Battles would look way more flashy. Do missiles explode or just vanish when shot down by point...
    12. BDLS

      Read by Council See-through screen/monitor block

      No you didn't it was my original idea quit trying to get credit for it /s Starmade suggestions forum is LITERALLY "Simpsons did it" But yeah hope we get it sometime Can we get deco wedges like keyboards while we're at it for vanilla blocks? They would look pretty cool
    13. BDLS

      Read by Council See-through screen/monitor block

      An orientable block that looks through blocks behind it to act like a monitor/screen. Basically, if you have the backside of it against x layers of touching blocks, you will see through those blocks to the space outside. Neato application: Cool command bridges with giant "screens" of these...
    14. BDLS

      Buff station shield coverage

      I'd be ok with making shield caps have 200-300% more shield capacity (or more?) for stations, since un-protected stations are worthless. Also buffing hull HP when it's used on a station.
    15. BDLS

      Recognized User Programmable AI, via a grid system

      Not liking a suggestion based on how the game currently functions is bad practice. There is always room for improvement and massive changes, if need be. I really like this suggestion. Reminds me of the Secret of Mana AI grid, but obviously a lot more powerful. Wasn't there an Armored Core...
    16. BDLS

      Remove helmet and default guns as inventory items

      Now that we have multiple hotbars, just make the helmet and default guns as part of the character. I usually end up tossing them to make space for more blocks in my inventory. Specialized weapons like sniper rifle and rocket launcher can remain as items. ----- AND/OR - ---- Turn the default...
    17. BDLS

      Read by Council Grid based logic computer system

      Sounds pretty good as well. Could also just have the ability to add pages/layers to the original idea.
    18. BDLS

      Read by Council Grid based logic computer system

      I don't see how exactly this would be complicated to program. Also, post a pic of your logic setup so I can understand how triggering blast doors is complicated circuitry. I for one do not like 'the style' of large, ugly, space-eating logic block circuits that perform small tasks. Why restrict...
    19. BDLS

      Disabling Systems after HP % is Pointless, PART TWO!

      can we bring back the optimistic rating PLEASE