Search results

    1. T

      Mass to HP

      I feel like this is the exact opposite way i\'d like to see. The problem atm is that the only thing worth attacking is the core of a ship. There is no reason for trying to attack his thrusters to render him unmaneouverable. Or attacking his weapons systems or shield cores. The time to destroy...
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      SD_BB Missile System

      missiles are invisible if you watch through glass blocks. Could that be causing your problem? Try firing on a planet (which you hopefully can\'t miss) and see if they are just not rendered or if they realy don\'t spawn at all.
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      ...that shows if the targetd ship is starting it\'s cloak device this sounds fair.
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      Build Block building mode issue.

      yes, the default spot for the camera is near the center of the planet. It\'s not a bug. But i don\'t like it either and i\'d second you if you suggest a change in the other forum section (if there isn\'t another thread for this already).
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      Stupid auto turres

      In addition if you leave a ship you are considered neutral thus leads to turrets configured on \"consider neutral as enemy\" start firing on you.
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      [FH] FragHouse Server

      Xerxeth, can you remove the huge Cuboid at our home planet (8,2,6) from below the surface? It\'s name is something like \"shining mother\". It glitches into the planet surface very often when i log in although it should be docked and thus not doing it. It causes massive lag on login for me...
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      Half Blocks

      and if we get them we want quarter blocks... next we want even smaller... If you don\'t like the \"blocky look\" you are at the wrong kind of game.
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      Programmable Ai - CODING

      I like the idea if code can be safed and loaded. This would allow players not able to code it by themselves use foreign code and not getting a disadvantage.
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      A suggestion about AI, specifically Bobby

      I think the biggest hassle atm is incapability of activating/deactivating your turrets while controlling the mother ship. Having 18 turrets which run amok because their is a station 1k away although they are too stupid to hit them and beeing unable to stop them firing while you are mining an...
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      A suggestion about AI, specifically Bobby

      If a thread has only a couple of posts, read them before answering. http://star-made.org/comment/16006#comment-16006
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Yes,. this could be a valid idea, but, from a coders PoV, I\'m not sure whether transparency is trivial to implement for ships that aren\'t massive. And I didn\'t want to suggest something that would prove to be an potentially high amount of workload. Hm... i can see your point here since...
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      [FH] FragHouse Server

      http://star-made.org/content/star-made-server-tool-auto-restarter-garbage-collection-custom-args-plus-more perhaps it\'s usefull. Didn\'t try it, just saw it in the forum.
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      Fighting Gigantism in Starmade

      The whole \"square root effect\" on shields already makes large ships rather fragile to other large ships. Since regeneration is the prime value for shields your statement is wrong in this place. If you have enough fire power to overcome the regeneration you break shields in a couple of...
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      A solution to catalog buying lag and infinite resources ruining the economy

      That\'s just not right. I don\'t know the exact format of ship files but it would be pretty easy to just iterate over all 3 coordinates and place a couple of blocks every building tick. Since the building process would only do a couple of steps every second it would safe very much performance...
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      Anti - Grief Suggestions. Stop all Griefers! -Ideas also wanted!-

      And most important lets stop people shooting each other. It would be a shame if someone would do any harm to anyone in any way ever... ok seriously: Faction Sector: You can build a home base where your ships and structures are invincible which prevents most griefing. Is a full invincible planet...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Perhaps i have strange habits as a pilot but i\'d never detect another ship without a radar marker if it doesn\'t fly directly in front of me. For me having no radar marker is nearly the same as invisible. That\'s why i like your idea of giving cloaked ships a very very small radar signature...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      My prime problem with the cloaker is, that a small ship without a radar signature is already hard to fight. I had a dog-fight with two about 150 mass ships or less and if I hadn\'t had the radar spot on it i\'d lost it dozens of times. With a giant ship of 5000 mass i wouldn\'t even try to trun...
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      New Waypoints

      Sry for only answering to Racr. On topic: I\'d like custome waypoints very much since i have a stack of little notes near my keyboard for that purpose atm. +1 for the idea from me
    19. T

      Regarding heat seeking missiles

      I built a carrier which had two dozen of SK bays... i wondered why the hell they don\'t fire until i saw the missilies circling around my invincible (because they were docked) fighters. The moment i undocked one just to test if they are realy that stupid i got blown up^^
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      New Waypoints

      I don\'t know how good your math is, if you don\'t care skip to TL/DR. The problem of jumping and turning at sector borders is caused by the way sectors work. As far as I understood every secotr has it\'s own frame of reference. These sectors now move within the frame of reference of the...