Search results

    1. T

      Shield blocks?

      Shield capacity benefits from a non-adjecent grouping system, whereas shield regeneration rate scales linearly. This means that the first shield block you place on a ship will provide the highest capacity. That\'s not right... this has nothing to do with adjacency. All blocks on your ship...
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      Cloaking

      Full cloaked ships don\'t do any serious damage at this time. Thus just don\'t fly in a bathtube but a serious ship and they can\'t bother you. And use \"search\" before opening ANOTHER thread...
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      Supposedly "hacked" ship price

      implemented server sided check for spawned blueprints (if the price of the blueprint is smaller then what has spawned, all players get a notice (no other auto-actions yet)). So even when someone else uploads a hacked ship with 0 price, don\'t buy it.
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      PvP Improvements (must-have)

      I see the same problem as invincibility is always a bad solution in every game that is PvP based. The dilemma is as following: Players want to build a base. And most want to defend it. But getting your stuff shot to crumbs just because you have to sleep at least some hours is extremly...
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      Quick question about gravity.

      atm players inside a ship are very \"glitchy\". Due to the stuck protection and lag they will just warp out of you ship. If you want to carry others give them a Weapons Computer or Build Block to enter. This way they don\'t have a model anymore which could glitch.
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      [FH] FragHouse Server

      perhaps you should mail that file to schema... could be a serious problem
    7. T

      [FH] FragHouse Server

      ah ok^^ i was wondering what happened to my stuff. just dump the data... i don\'t care. Was flying for 15minutes into another system and have 1 billion again... i\'d be very happy when the core mechanics like physics and graphics work and schema has time to start working on content.
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      Misleading Purchase Lack of information

      I consider it a donation for which i probably get a further developed version of the game. For real... it\'s 3$... If you play 2 hours with the game and have fun it was totaly worth it.
    9. T

      A Nameless Guide for Ship Classifications..

      building cubes of power cores is not efficient. a decent efficient and MUCH easier way is building lines of non-adjacent lines. The only reason you should ever build a cube is if you realy need to safe volume (not mass). Thus normal ships have no genrator \"block\" or core, they have multiple...
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      Power Tips and Tricks

      but you know this is only suitable for very small ships? and even then i think you could be more efficient by just putting generator lines into free space between hull and other systems. For further info see: http://star-made.org/content/power-generation-cracking-code
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      Power Generation - Cracking the code

      Either im unable to type, you have some typos, your formular is wrong or i just got wrong what you tried to tell me. And the solution was: I\'m just retarded^^ Thanks
    12. T

      Power Generation - Cracking the code

      the numbers are FAR from what you\'d expect (for 900 i have only 31k). Please point the error for me: (1./(1.+pow(1.00069, -(pow(x/3., 1.7005*0.333))))-0.5)*2000000 + 25. * (x-2.) With pow(x,y) meaning x^y
    13. T

      Chain docking ins't implemented.

      yes, exactly... since turrets are \"docked\" ships this implies you can\'t dock ships with turrets, too.
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      Power Generation - Cracking the code

      If I feed your formular with your numbers my computer tells my totaly different values than you. Either im unable to type, you have some typos, your formular is wrong or i just got wrong what you tried to tell me. PS: but thanks for the insight which gives us the hint we should calc with x+2...
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      [FH] FragHouse Server

      What irritates me is the fact the status page sais it\'s online but i can never connect.
    16. T

      Mass to HP

      There is another thread that suggests a hybrid of the current system and the one DraLUSAD suggest: Awesome Hyperlink through the internet!
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      Mass to HP

      Like the one before me said... i don\'t have to search for the core... there is a funny rectangle that tells my exactly where the core is. And once the shields are down i kill that core within 2 seconds since it needs only one hit. Why should i EVER aim for anything else if i could kill the...
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      Power Generation - Cracking the code

      I just beat the numbers a littel and I\'m now sure it\'s not as simple as: 140.8 * U ^ c + 25 * N with c beeing a constant exponent. The Problem is: most algorithms for interpolation assume a polynomial representation. But x^1.5 is not a polynom... since 1.5 is not element of the integer...
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      Power Generation - Cracking the code

      ok... my suggestion is obviously bullshit since power doesn\'t grow logarithmic, but power gain^^ thus we need an exponetial function for power.
    20. T

      Power Generation - Cracking the code

      I like they way you did it (did this for AMC damage myself Link) but there is a conflict in your post. I found out from this information that power generation for each power object increases in a logarithmic fashion. But your formular (140.8+98.1*U+E)+(25*N) indicates a linear growth (not...