Shield capacity benefits from a non-adjecent grouping system, whereas shield regeneration rate scales linearly. This means that the first shield block you place on a ship will provide the highest capacity.
That\'s not right... this has nothing to do with adjacency. All blocks on your ship...
Full cloaked ships don\'t do any serious damage at this time. Thus just don\'t fly in a bathtube but a serious ship and they can\'t bother you. And use \"search\" before opening ANOTHER thread...
implemented server sided check for spawned blueprints (if the price of the blueprint is smaller then what has spawned, all players get a notice (no other auto-actions yet)). So even when someone else uploads a hacked ship with 0 price, don\'t buy it.
I see the same problem as invincibility is always a bad solution in every game that is PvP based. The dilemma is as following:
Players want to build a base. And most want to defend it. But getting your stuff shot to crumbs just because you have to sleep at least some hours is extremly...
atm players inside a ship are very \"glitchy\". Due to the stuck protection and lag they will just warp out of you ship. If you want to carry others give them a Weapons Computer or Build Block to enter. This way they don\'t have a model anymore which could glitch.
ah ok^^ i was wondering what happened to my stuff.
just dump the data... i don\'t care. Was flying for 15minutes into another system and have 1 billion again... i\'d be very happy when the core mechanics like physics and graphics work and schema has time to start working on content.
I consider it a donation for which i probably get a further developed version of the game. For real... it\'s 3$... If you play 2 hours with the game and have fun it was totaly worth it.
building cubes of power cores is not efficient. a decent efficient and MUCH easier way is building lines of non-adjacent lines. The only reason you should ever build a cube is if you realy need to safe volume (not mass). Thus normal ships have no genrator \"block\" or core, they have multiple...
but you know this is only suitable for very small ships? and even then i think you could be more efficient by just putting generator lines into free space between hull and other systems.
For further info see: http://star-made.org/content/power-generation-cracking-code
Either im unable to type, you have some typos, your formular is wrong or i just got wrong what you tried to tell me.
And the solution was: I\'m just retarded^^ Thanks
the numbers are FAR from what you\'d expect (for 900 i have only 31k). Please point the error for me:
(1./(1.+pow(1.00069, -(pow(x/3., 1.7005*0.333))))-0.5)*2000000 + 25. * (x-2.)
With pow(x,y) meaning x^y
If I feed your formular with your numbers my computer tells my totaly different values than you. Either im unable to type, you have some typos, your formular is wrong or i just got wrong what you tried to tell me.
PS: but thanks for the insight which gives us the hint we should calc with x+2...
Like the one before me said... i don\'t have to search for the core... there is a funny rectangle that tells my exactly where the core is. And once the shields are down i kill that core within 2 seconds since it needs only one hit. Why should i EVER aim for anything else if i could kill the...
I just beat the numbers a littel and I\'m now sure it\'s not as simple as:
140.8 * U ^ c + 25 * N
with c beeing a constant exponent. The Problem is: most algorithms for interpolation assume a polynomial representation. But x^1.5 is not a polynom... since 1.5 is not element of the integer...
I like they way you did it (did this for AMC damage myself Link) but there is a conflict in your post.
I found out from this information that power generation for each power object increases in a logarithmic fashion.
But your formular
(140.8+98.1*U+E)+(25*N)
indicates a linear growth (not...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.